, it revolves around rancor and the early hitters, most of them has power of 2, while enchanting rancor can deal 4 damage as early as turn 2 or 3, jarad, sentinel spider and pirmordial are my late game creature just in case the game has a harder wall of obstacles, evolving wilds and gate creeper ramps my mana pool and tragic slip and ultimate price/adrupt decay destroys those other damaging threats, last and finally the scavenge mechanic will help all my creatures to reach full size, just imagine hydra+ scavenge + jarad :D thanks for suggesting increasing savagery i will add it up in my deck for extra buff. :)
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