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Welcome to everyone's worst nightmare: The turn two infect win. This is a deck I created based on my love for infect, and the rumors that turn two wins were achievable. Threatening to use this deck will instill fear and dread into all of your friend's hearts. I can no longer count the amount of times my friends have forbidden me from playing it, or made me promise not to use it in our tournaments. (Note: The price for this deck is only elevated due to the duo-lands. However, without those, the deck is really cheap. Might of Old Krosa and Vines of Vastwood being the more expensive ones: 10$ and 4$)
This deck is a fuel deck. Meaning you only have a few turns before you burn through all of your strength and burst. So you have to be careful. However, if you play it right, games will usually not last longer than 5 turns.Turn 1: a: Put down a forest b: Play Glistener Elf. Turn 2: a: Put down a forest. b: Attack with Glistener Elf c: WAIT until they accept the damage of the attack (Let it through) d: Play 2 Groundswells e: Pay 2 life to play Mutagenic Growth f: Your friend starts to swear at you and quits MTG altogether. Seriously, it's that easy. The main point of the deck is to get a creature through their defense and buff it up beyond imagination in order to deal a minimum of 10 infect damage to the enemy and win the game. The 4 Blighted Agents and 4 Artful Dodges help get through any creatures they may have. Strengths:- Extremely Strong Burst- Highly Underestimated- Greatly feared deck- Turn 2 winWeakness:- Weak to creature control (Which is why I have implemented hexproof) - Needs at least 2 lands (Rare due to the 1/3 chance of pulling land)- Only 12 creatures, which means that if they get rid of them, you're in trouble.- If you draw no creatures or land, you're dead in the water.
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Nice deck I've also made a turn 2 win infect deck check it outhttp://www.mtgvault.com/backup5656/decks/infect-rgu/
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Hey, I checked it out! :) Even left you some advice!
Hm. Perhaps you should team this up with somekind of Doomblade / Cancel spells ideck n a Two-Headed giant to really make a great deck combo.
That was my thought as well, those forms of control would allow for my creatures to get through, while forbidden the opponents from blocking or killing them.