Thanks! It is still a work in progress. I am aiming at making it a little more multiplayer friendly and certainly can see the concern with daze. It is an acceptance that I play against things like BR reanimator sometimes and not having any force of wills. If I were to have those I would play with them instead and maybe remove some of the other countermagic for card draw and maybe some more threats. With it's current build I decided to remove the shardless agents since they aren't working too well with respect to the counterspells
Permalink
Feel free to do so
I understand completely about getting more Elesh norns. I would try to add in some removal as well, either path to exile or dismember, they are both useful in dealing with troublesome creatures.
I like the theme of this deck, though I might try to run more than one elesh norn since you would have a hard time getting her without a tutor if you are running a one of in the deck, even though she is quite expensive mana wise. I would probably replace due respect with blind obedience since it still runs flavorwise and then you can have it as a continuous effect.
This seems fine. But I would suggest using something like coat of arms and door of destinies, otherwise you will likely be overwhelmed with large creatures as the game goes further. I understand this is tribal but you will need some larger creatures to ramp into in order to survive in many cases.
Yes it would be, I don't want this to be unfun to play though. That and this is still the the opening ideas stage.
I like some of your build but I also found that serra avenger does not work very well in most cases, I would try running mirran crusader, Brimaz, or something similar instead.
please note that primordial titan and sylvan primordial are banned in edh. Also adding Garruk wildspeaker will help. Other ideas would be sol ring, since you are using kruphix I would get some hydras in your deck since you will be able to get a lot of mana built up.
ok, I am open to suggestions.
Instead of Launch party I would go for either doom blade or hero's downfall. Both have a lower mana cost. I would also sideboard in dark betrayal for other black decks.
I would suggest something to ramp your mana up quickly. For example Elvish mystic, or sylvan caryatid. With these type creatures you can cast your other creatures potentially earlier in the game and keep up with faster decks. I suggest sylvan caryatid since it can produce any color mana.
Instead of gods willing you may want to try brave the elements instead, while it doesn't target, it gives all white creatures protection from a specific color until end of turn.
I think this one has some potential. However you might want to throw in some enchantment hate into the sideboard of this deck just in case someone is running an enchantment heavy deck.
Thanks, I am still experimenting with it, will probably throw in a couple more hunt the hunter as well. As far as the Nykthos is concerned I don't have very many of them and I don't want to spend that much on the deck, just what I have available.
I like it but I am not sure if coalition victory is a edh legal card...
Maybe throw in the artifact caltrops, I personally think it a good way to deter attackers in multiplayer games. Also I am not sure how much good sword of the meek does you in this deck, you may want to look for a board wipe spell or two. Finally I would look to see if you could get your hands on Mycosynth Lattice, it makes everything on the field into an artifact, just think of the havoc you can then cause.
I don't think you can use temple of deceit in this deck since it produces blue mana. otherwise this look like fun to play.
You do realize that you cannot have more than one of any card except for basic land? The only cards you can have multiples of are: swamp, plains, island, forest and mountain, anything else must be limited to one card.
This has potential I would be a bit concerned that you don't have enough land in your deck though. You could easily get screwed over if you have next to no land in the beginning of a game and you can only mulligan so many times.
I like where this is going. I think you have one too many cards in your deck though. The rules are 100 cards including your commander. I would suggest adding a spell or two that can bring creatures back from your graveyard. Also I would replace doom blade with something like Murder or Hero's Downfall so you are less limited by your targets. Another card I would suggest is the artifact birthing pod so you can potentially get some bigger creatures out onto the field and can search your library.
1-20 of 23 items