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The goal is to play Prismatic Bridge as early as you can and have a new God on the battlefield each turn. Each new God brings new interactions between the Pantheons until the World Tree is found and all of the Gods are unleashed. This is a breakdown of the cards in the deck and how I think they help the Gods gain access to the Prismatic Bridge.-Lands you control have "{t} add on mana of any color"Wrenn and RealmbreakerMystic MonstrosityJoiner AdeptChromatic Lantern-Creatures you control have "{t} add one mana of any color"Esika, God of the tree ( if starting is really rough and you need to hard cast Goss for a couple turns-Inga and Esika (eases casting gods from hand)-Cryptolith Rite (any creature that does not require devotion to be a creature)(These cards have the added benefit of giving Oketra the True or Rhonas, the Indomitable something to do if their attack and block requirements are not met.)-Mana filtersPrismatic LensMystic Skull(If you have 5 mana sources but only have 4/colors represented)-Mana acceleratorsOrnithopter of ParadiseSanctum WeaverAltar of the PantheonArcane SignetChromatic LanternCoalition RelicCommander's SphereFellwar Stone-Gods*There are 32/64 God creature types in the deck. I started with a list of creatures that could work and cut gods that I thought did not work well with the theme or did something similar to a gods in the list. There were not enough sagas to include Tom Bombadil, otherwise gods from every other plane are represented. I think this selection makes fun interactions between different gods.(Xenagos + Oketra equipped)(Kruphix + Chromatic Orrery + The Scorpion God)(Bane + Athreos)(Keranos + Torolf)-Lands*I'm leaning heavily on mana fixers so I thought about what would be on theme or provide utility.*There are all five basics. (An extra forest for the green mana fixing) *I used the Temples from Theros because they were on theme. I also liked the idea of scrying away gods that couldn't be played with your current mana base.* There are some Lands to help ease mana issues like Crystal Quarry or Mana Confluence.*Lands that interact with legendary or God creatures.*Some Lands are for utility like the cycle Lands, Rivendell, or Alchemist's Refuge. Tolaria West can transmute to a land you need or Boseiju can get rid of a troublesome enchantment.*The World Tree helps consistent casting of the Prismatic Bridge. And you can try to win the game with the activated ability, getting up to all 32 gods out at once. (The World Tree is a bit weak to things like Boseiju but you do have ways to get it back on the battlefield with things like Wrenn and Realmbreaker or Invasion of Tolvada)-Devotion and other Spells*There are 18 spots left. Because there is a large representation of Theros gods, I wanted to gain devotion while adding some disruption.*Some artifacts and Callaphe are added for their color mana costs while adding some protection.*Forging the Tyrite Sword can help cast Prismatic bridge and later turns find Godsend, Halvar, or a battle. (Can add devotion for a limited amount if turns)*Battles, I think, have the flexibility of socreries while adding to your devotion. They can be searched for by the saga. If the battle have no counters, either by me or an opponent looking to stop devotion, the second spell often times are relevant.(Deluge of the Dead + Phenax can try to flood the battlefield with 2/2 zombies)(Leyline Surge can be a less powerful backup to Prismatic Bridge)(Zilortha, Apex of Ikoria can push the Gods through an opposing army of tokens)I think that covers most of the deck. Thanks if you read all this :)
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NOTE: Set by owner when deck was made.