Orzhov deck Need opinions on!

by Adamaniac950 on 19 April 2013

Main Deck (64 cards)

Sideboard (0 cards)

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Deck Description

here my orzhov deck ive been playing with recently trying to better with it really need idea without breaking the bank for standard play

Deck Tags

  • Orzhov
  • Black
  • White
  • Swamp
  • Plains
  • New

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,474 times.

Mana Curve

Mana Symbol Occurrence

2402600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Orzhov deck Need opinions on!

First thing I can suggest is to get playsets (x4) of the cards you feel are best. That increases your chances of getting what you want. You also have too many lands for this kind of deck. Given your curve, you want about 20 or 22.

I will leave the actual card suggestions to someone who knows standard better than I do.

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Posted 19 April 2013 at 03:42

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Alrighty i can see what ya mean, with all the playtesting i have run into the problem of getting nothing but mana, so ill defiiantly take some out , which cards would you suggest i get more for a playset of in it ?

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Posted 19 April 2013 at 15:01

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One thing that's going to be really helpful is what budget you're working with. I've been play-testing my current Orzhov at local FNM and so far it's gone about 9-2, my only weakness being straight aggro (Usually Boros, or monored). Check it out and see what you're looking at, and what you can integrate.
http://www.mtgvault.com/remylei3eau/decks/orzhova-drain/

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Posted 19 April 2013 at 04:46

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i really like the build you have , seem very standard, sadly the budget im working on isn't much so i can't really throw in money for the shine or the spirit counsil

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Posted 19 April 2013 at 15:02

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as for purge the profane and angelic edict, i would personally use pacifism/arrest and erase. those are way easier on the mana cost

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Posted 19 April 2013 at 08:05

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Definitely use trades to your advantage. There are some people on here that are willing to trade cards both locally and via mail. Purchase some booster packs and pull most of what you need from there. Local card shops sometimes cut you deals on bulk amounts. Otherwise it's just going to take time to get it to point. For mimicking my build try and ignore the lands and work from there first. That should cut down the budget a decent bit and allow you to build. Also, Obzedat isn't actually required to make that deck as scarey as it is, so thus you could wait a bit on him as well. Those cards aside you should have a relatively decent budget deck, then using trades from other colors you should be able to get what you need. Focusing on Godless shrine, then Obzedat, then the Isolated Chapel. Good luck playing our wonderful Orzhov, as it seems to be a neglected color in standard. Check my other decks, and I'll sling your work in progress a "like".
http://www.mtgvault.com/remylei3eau/decks/simic-evolution-standard/

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Posted 19 April 2013 at 15:26

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oh alright sounds good , thank you for the addvise, you do bring up the point of why is this such a neglected color. but ultimately thank you

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Posted 19 April 2013 at 15:31

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i think the color is mostly ignored due to the fact that it doesn't possess as much speed as some other colors. I mean looking at the competition, Boros Ramp, Red/Green Wolf Ramp, Monored ramp, and Simic is a powerhouse. We can do it though, as I've seen a good few Orzhova decks on this site at least. Good luck!

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Posted 19 April 2013 at 15:36

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OK, what I would do here:
9 swamp
9 plains
3 orzhov gates
3 orzhov charm(drop murder)
4 syndic of tithes
4 basilica screecher
4 kingpin's pet
3 syndicate enforcer

At first sigh...
Leave a comment/like in one of my decks please
http://www.mtgvault.com/aliski/decks/boros-burn/
http://www.mtgvault.com/aliski/decks/aristocrats/

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Posted 19 April 2013 at 19:53

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That's setting him up for a very slow paced game, which isn't going to win for him. First off, whilst Orzhov Charm is a good secondary kill, and a good versatility card it doesn't replace murder due to the fact that you're looking at life loss. I can honestly say I'm alot more pleased to draw Murder, or even any of the other countless kill spells as opposed to charm. Secondly, (And unfortunately) Syndicate Enforcer is one or the more useless cards for it's cost. For 4 mana I could drop an Alms Beast, a Knight of Obligation, an Rhox Faithmender, or even a Vampire Knighthawk, along with hitting an extort. He simply isn't worth the cost. Also, the gates aren't bad, but he has nothing that synergies with them, at least not until Dragon's Maze comes out. So unless he's gong Isolated Chapel or Godless Shrine he probably should touch duel lands. Though, it's all just my opinion.

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Posted 20 April 2013 at 03:09

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