This is a really nice deck, though I don't think you need 3x of both Pestilence and Pyrohemia. I'd cut 1x of each and throw in a pair of Mortifys, to get rid of something evil, say... Blood Moon?
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Stingscourger would be perfect for this deck to bounce your opponent's annoying creatures.
Maybe I could cut the Anthems and Invocs and throw in some more burn spells? Perhaps, Rift Bolt? Also, I tested the deck and it can run smoothly with 4 Wealds instead of 2 and 2 Stomping Grounds. Any suggestions?
lol I was considering throwing in Urborg, but then I thought 1) it turns EVERY land into a swamp, which only benefits me by giving me two more swamps for the magus to use, and benefits my opponent if possible. Thanks. I still have to do a test play and I still need a couple Extirpates and Persecutes, then I'm set.
Reflex Sliver would be a nice addition, too.
Add Fungus Sliver either on the sideboard or in the maindeck for damage control and Sporesower Thallids to compliment your Thallids.
You could do some milling on the sideboard to speed it up, especially if you run into removal or zombify-combo decks. I'd throw in Glimpse the Unthinkable, since it not only fits the color theme, it's a cheap spell that depletes your opponent's library. Traumatize has a similar effect, too.
Okay, I already noticed a contradiction - Dimir Doppelganger and Leyline of the Void - but it also depends when I play the cards, or I could move Leyline to the S/B...
I'm still waiting on a response as to whether this is actually legal and if so, can actually work. But if it does, that's my trick!
Conspiracy. Basically, it turns all my creatures into "Rebels." So, when the Scout searches the deck for other "Rebels," since the creature types have all been changed to "Rebels," I can find any creature (and they all cost 3 or less!)
That's a good point, Daz, I never thought about that. That may actually be a legal trick too. Tournament's tomorrow and I'm still waiting on the dual lands to come in the mail so I'm praying they come tomorrow so I can play, lol.
Sarpadian Empires, Vol. III would make a nice addition to this deck if you want even more saps in play. Also, what's your land situation?
hmm, if i can get my hands on the some of the rares in this deck anytime soon i'll play it against my soon-completed sliver deck. how does it normally rank in tourneys around your area, and what's the metagame like there too?
I was thinking about that... Instead, why not 2 Terramorphics and 2 Flagstones? That way, if Flagstones is destroyed I can still pull up one of those dual lands and Terramorphic will help me with the basics. Also, I think I will add Leyline of Lifeforce to the SB to help me out against noncreature decks.
That's a nice budget deck. Seems annoying enough, lol.
Now, I'm considering changes. I recently invested some more money in this deck, so as far as this goes, I made a few adjustments to the land. 2 Island 2 Forest 4 Flagstones of Trokair 4 Gemstone Mine 4 Hallowed Fountain 4 Temple Garden Also, I was considering adding Mirari to the sideboard, so that I may copy my spells against control, counter, burn, etc. What are anyone's thoughts?
Good call, thanks man! I'll let you know how this deck does in the next tournament I'm in.
Good call on the watcher. What do you think would be adequate enough to swap for the Ghostway?
I'm thinking I want to throw in Fungus Sliver but I'm having a hard time on deciding what to swap out. Any suggestions?