The Interloper

by AcryiA on 13 May 2012

Main Deck (60 cards)

Sideboard (14 cards)

Instants (5)


Enchantments (4)

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Deck Description

This is a complex B/R/G deck aimed at dealing constant damage to an opponent while always maintaining a larger threat than what is seen.

Combos:
Grove of the Burnwillows - Needlebite Trap
Grove of the Burnwillows - Punishing Fire
Scute Mob - Summoning Trap - Kozilek, Butcher of Truth

Bust up your opponents lands as setbacks, while enchanting the ones still in play to harm them. Threaten with creatures like Tarmogoyf and Vexing Devil. This can be done early to draw out counters and burns, or later to use as bait for a Summoning Trap. Try to pull as many lands out of the deck as early as possible to decrease your chances of drawing them later on. The early land advantage is good for getting out the Invader Parasites and powering up the Scute Mob. It also allows you to play more of the land destruction, increasing the gap even further.

Getting your opponents to play into your traps is very important. Playing the trap cost free up your mana to do other things during your turn. Keep the progression going to maintain constant pressure on your opponents to respond and try to defend.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,112 times.

Mana Curve

Mana Symbol Occurrence

00242116

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for The Interloper

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