Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This is a complex B/R/G deck aimed at dealing constant damage to an opponent while always maintaining a larger threat than what is seen. Combos: Grove of the Burnwillows - Needlebite Trap Grove of the Burnwillows - Punishing Fire Scute Mob - Summoning Trap - Kozilek, Butcher of Truth Bust up your opponents lands as setbacks, while enchanting the ones still in play to harm them. Threaten with creatures like Tarmogoyf and Vexing Devil. This can be done early to draw out counters and burns, or later to use as bait for a Summoning Trap. Try to pull as many lands out of the deck as early as possible to decrease your chances of drawing them later on. The early land advantage is good for getting out the Invader Parasites and powering up the Scute Mob. It also allows you to play more of the land destruction, increasing the gap even further. Getting your opponents to play into your traps is very important. Playing the trap cost free up your mana to do other things during your turn. Keep the progression going to maintain constant pressure on your opponents to respond and try to defend.
This deck has been viewed 1,112 times.