The owner of this deck hasn't added a sideboard, they probably should...
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Trying to Epic Experiment early to cast very good cards for free. take a gander, make a suggestion, what have you! also, HELP ME WITH SIDEBOARD D:
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I would landramp a little more, making Epic Experiment more effective. Also why do you have X cards like Devil's Play and Increasing Confusion? With Epic Experiment X is 0.
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the Devil's Play is bad removal early and with all the ramp, its an alternate win-con. and the ramp is surprisingly resilient because i can spear early threats pretty reliably.
plus, 4 farseek, 3 ranger's path, and 2 boundless realms is a lot of ramp XD