The owner of this deck hasn't added a sideboard, they probably should...
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Just a basic Ramp deck. Its called Ramp City because we are finally back in Ravnica!!! There is no current sideboard, I'm waiting to see what the Meta is going to be like. Please, any input for this deck would be great! Any changes or suggestions?
Huntmaster - Stalls, Kills, and can take over a game if left alone.Tree of Redemption - Defense and can clutch for needed life gain, if need be.Niv-Mizzet - After rounds and rounds of play testing and topdecking other bombs, I always wondered why they weren't Niv-Mizzet. He is way too good and very underrated.Simic Keyrune - the 2/3 Hexproof is good, and with 3 Kessigs in the deck, could win you the game.Bonfire/Rolling Temblor/Mizzium Mortars/Searing Spear/Electrickery - The Removal.Signal the Clans - Only a one of, I wouldn't want to run into too many of these, especially in the late game.Urban Evolution - Picks up lost steam.Farseek/Ranger's Path/Simic Keyrune - The Ramp.
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It seems nice. I worry about the creature base though. I feel like you need to add some cheap drops to keep you in the game, also so you don't get alpha squashed. Bonfire does provide you some protection, but that and the Mortors work best late game and I feel like you might not have the creature power to back it up. Although you have some good points with the huntmaster. Just be careful how you play. He will be killed off as fast as possible, and with the Supreme Verdict at the same mana tier I think that will create a large hassle for you. Otherwise it looks like fun to play!
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