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You won't make any friends with this deck but you will get a quick mill victory if it is what you're looking for. It relies on the infamous duskmantle guildmage / mindcrank combo. The rest of the support cast are a quick way of inflicting cheap lifeloss and trigger the infinite mill. It's also a fairly inexpensive deck.
Turn 1 : Drop a swamp, cast dark ritual and drop mindcrank and pulse tracker or bile urchinTurn 2 : Drop an island and cast Duskmantle GuildmageTurn 3 : Drop any other land that comes in untapped and Activate Duskmantle Guildmage ability then sacrifice bile urchin or launch an attack with Pulse Tracker. infinite mill activated = Game over
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I love this concept! I'm going to try this for a magic party this week. I never would have thought about this :)
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tell me how it works out for you please! thanks! :)
I modified some of your deck and won lots of matches :) thanks for the ideanote: Shred Memory could be better than Muddle the Mixture for the transmute purpose.
So much fun XD
If anyone can figure out a way to get a 2nd blue mana on turn 2, I think this deck can get the job done on turn 2 that would be nice
High tide doubles the mana from islands
you need 1 blue mana to cas it though so on turn 2 you have 1 blue and one black mana available so you can't get guildmage out, activate it and trigger the infinite mill loop. An artifact that costs 0 to sac and gives you 1 mana of any color maybe?
Oh gotcha. No I don't think you can
lotus petal maybe? a bit more expensive though wouldnt be as budget as i like it to be and Leyline of the void to take care of emrakul
But that's only colorless isn't it? Maybe.
no its one mana of any color
Oh Hmm. Idk, it may do it, but it's a stretch
Wouldn't gemstone caverns do it? begin with it in play, drop swamp and island and you're ready to rock, right? That, and given the speed this deck should be going off Some darkslick shores could do a bit of color fixing for you if it isn't outside the proposed budget.
Wouldn't gemstone caverns do it? begin with it in play, drop swamp and island and you're ready to rock, right? That, and given the speed this deck should be going off Some darkslick shores could do a bit of color fixing for you if it isn't outside the proposed budget. Also, psychic drain could be transmuted into and mills while gaining life if that's a concern :)
great tips for those with deeper wallets!
Would this do any good in multiplayer ? What about adding in blood chief accession ? I made a few new decks check them out s
I dont think this can be any good in multiplayer but bloodchief can certainly buy you some time in multiplayer to put winning condition on the board! Great idea
Well, i think it can work in multiplayer! Put a Pulse Tracker in there! You mill everyone!
Wow. I love this. Its cheap, affordable, and fast. This is a good deck if your facing a big green scary deck, or any deck that is slow, but hard to stop.
This is a fun deck for casual. I would probably add Ponder and maybe a couple of Lotus Petal. Some counters would be good as well.
This deck would play so horribly if you didn't get the combo out: no real life gain besides shitty extort, no way to deal with threats, no card draw mechanics, and no search mechanics. If you don't get an ideal hand the game will be over before it begins.I built a deck with this combo but for FFA multiplayer; http://www.mtgvault.com/mcholypotato/decks/memory-lapse/
You lost sight of what this deck is about. A fast, inexpensive way to get out a turn 3-4 infinite mill loop. The tutors are out of budget or out of tempo and while it is true that your memory lapse deck is better balanced for the long run, it is dreadfully slow without any form of mana acceleration and still 60$ over the price of this one. Thanks for your advice though its always nice to hear what's wrong with our decks as well as what's good :)
Drop the dual lands and it's within budget, the only tutors I have are transmute cards. Dreadfully slow? 30 cards in the deck are two drops which matches with transmute.
Ok, I used a hurtful word with "dreadfully" but it still don't change the fact you can't get out a turn 3-4 infinite mill with your deck since you can't cast anything during turn 1. I get two cards out on turn 1 with dark ritual. You get one card out on turn two and you still can't get any damage done to your opponent. Transmute costs 3 mana to get the card you're lacking on turn three but can't play it untill turn 4. Even then, you'd have to choose between Guildmage or Mindcrank and you still have not activated guildmage ability. The absolute best you can hope for is a turn 4 activated infinite mill on the sole condition that you cast guildmage on turn two, crank on turn three and that your opponent has nothing on the board to stop an attack from an activated guildmage. That is a lot of ifs. Then again i'm absolutely not saying your deck is "shitty" i'm just saying its built differently. Just like mine is resting too heavily on the condition of drawing an island a swamp a dark ritual, guildmage, crank and either pulse tracker or bile urchin in my starting 7 cards.
But you will always win if you are in casual with friendly mulligans and manage to get mindcrank in there by at least turn 6
You know Mcholypotato, the more I think about it the more i like your idea of putting in a Dimir Infiltrator in there. It's cheap, on tempo, offers a decent blocker to delay some of the early threats and allow to search the deck for the crank or the guildmage. The screecher is not really necessary in there and infiltrator would help a lot.
Switch out Bile Urchin for Death Cultist
I'd take out the circle of affiliation and put in a few kill spells like tragic slip and murder
http://www.mtgvault.com/andyv2011/decks/1-life-1-card/ It's this concept... fixed! love it!
Thanks Acer but I wouldn't had made it without your idea!!
Dude this deck is so awesome. I spent two hours in a card shop to find half this stuff then ordered mindcrank on ebay, and I'll look through a buddy of mines stuff for the rest. I love mill effect and my other mill deck is too slow but this rocks.
What about harbor bandit or Phantom Warrior ? instead of Dimir infiltrator cause there nothing to transmute !
Except.you know, the two main cards in this deck
Yes but then your relying, on four of one card then and people have counters and stuff , thats why i use bloofchief ascension ! I see what you mean on keeping the dimir guy. And since you have blue use a few counter spells to keep mindcranks out as well
This looks familiar to me, oh yeah that's why, check out the deck i made using the same idea, ive gotten turn 3 with this as wellhttp://www.mtgvault.com/gykx/decks/mill-mana-unblockable-oh-my/
another card you could put in for a multi-player game to take out everyone is maggot carrier so everyone looses the one life and that would start the combo on your opponents
Lol yes. Awesome
I think the bat is better then the cultist , Made this deck , http://www.mtgvault.com/dragon77/decks/taking-your-deck-apart-slowly/
this one person at FNM said mill cant win so i made a version of this deck to say fuck you yes it can http://www.mtgvault.com/fang247/decks/mill-can-win/
Coming to think of it, I have been looking around for a deck to shove up the arse of those competative "There is no such thing as social gaming" douchebags at the local gamecenter.