Ally Life Gain <3

by Aceofglory on 31 January 2016

Main Deck (60 cards)

Sideboard (16 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The general Idea is to gain life for the win using cheap allies whose only goal is for you to gain in surplus.

Creatures: Felidar Sovereign is more of a joke but the Stoneforge Acolyte's ability only puts him to the bottom of your library if you skip over him so he's a good comeback if the game lasts that long, but it probably won't. Hada Freeblade is just a good 1 coster to start the game off with. Ondu Cleric is a good health gain with all of the allies and tokens of allies you will gain. Ondu war cleric is a good card for your tokens. And the Stoneforge Acolyte as explained is just a cycle card meant to keep the deck moving and captain's claws are really ideal for your offense which will be huge in size and force, just short of a regular agro deck.

Instants: As for your Dazzling Reflection's, those are a cheap cop out of an attack phase with the benefit of life gain, it really blends smoothly with the idea as a whole and secure the wastes is good early or late game to secure a good size field so you aren't getting hit or for your own offense.

Planeswalkers: Gideon, Ally of Zendikar... Need I say more?...

Artifacts: Your equipments are Captain's Claws which is used for tokens that are allies, this is needed in this deck due to the lack of card draw (Being a white deck) you will need to keep on agro while poking people so you can keep the upper hand until your mid/late game using Chalice of LIfe/Death comes in and starts doing it's thing because even Stoneforge Masterwork is a mean card when used appropriately and targeting artifact destruction will be a tough choice for your opponent.

Enchantments: Retreat to Emeria for tokens and the +1/+1 would be used significantly less depending on your current situation.

And finally...

Lands: This is a good ratio to keep, I only threw in the Mirrorpools sort of as a Background for your instants because you never know when you are going to be cornered and these cards both work great with Mirrorpool as well as with the sideboard options, Allied Reinforcements would also work fantastic with Mirrorpool. But as is, shouldn't need to work that late of game with it, stick with the shorter costs to keep agro.

How to Play

The general Idea is to gain life for the win using cheap allies whose only goal is for you to gain in surplus.

Creatures: Felidar Sovereign is more of a joke but the Stoneforge Acolyte's ability only puts him to the bottom of your library if you skip over him so he's a good comeback if the game lasts that long, but it probably won't. Hada Freeblade is just a good 1 coster to start the game off with. Ondu Cleric is a good health gain with all of the allies and tokens of allies you will gain. Ondu war cleric is a good card for your tokens. And the Stoneforge Acolyte as explained is just a cycle card meant to keep the deck moving and captain's claws are really ideal for your offense which will be huge in size and force, just short of a regular agro deck.

Instants: As for your Dazzling Reflection's, those are a cheap cop out of an attack phase with the benefit of life gain, it really blends smoothly with the idea as a whole and secure the wastes is good early or late game to secure a good size field so you aren't getting hit or for your own offense.

Planeswalkers: Gideon, Ally of Zendikar... Need I say more?...

Artifacts: Your equipments are Captain's Claws which is used for tokens that are allies, this is needed in this deck due to the lack of card draw (Being a white deck) you will need to keep on agro while poking people so you can keep the upper hand until your mid/late game using Chalice of LIfe/Death comes in and starts doing it's thing because even Stoneforge Masterwork is a mean card when used appropriately and targeting artifact destruction will be a tough choice for your opponent.

Enchantments: Retreat to Emeria for tokens and the +1/+1 would be used significantly less depending on your current situation.

And finally...

Lands: This is a good ratio to keep, I only threw in the Mirrorpools sort of as a Background for your instants because you never know when you are going to be cornered and these cards both work great with Mirrorpool as well as with the sideboard options, Allied Reinforcements would also work fantastic with Mirrorpool. But as is, shouldn't need to work that late of game with it, stick with the shorter costs to keep agro.

Deck Tags

  • Ally
  • Allies
  • Life Gain
  • Gideon

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,285 times.

Mana Curve

Mana Symbol Occurrence

310000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ally Life Gain <3

You might want to add some more protection and/or some removal like Solemn Offering which is also life gain.

1
Posted 31 January 2016 at 22:32

Permalink

It is a white deck. I just have it built for my preference atm to be a hack agro deck atm. But Solemn Offering would work and I will put it on the sideboard. Thank you.

0
Posted 31 January 2016 at 22:55

Permalink