A casual deck that I began having fun with a while back. This deck mainly focuses on tapping, detaining, and exiling creatures while countering spells, and wins by sending flying guys over at the opponent. Took me some time to come up with a good setup, and still working on the sideboard.
Lyev Skyknight, Sunblast Angel, Sleep, Frost Breath, Azorius Charm, Tamiyo: These guys are the main controllers. I personally like the Skyknight because it is one of the few that can detain permanents other than creatures, essentially taking care of such threats as opposing planeswalkers or pesky artifacts/enchantments. Charm can send an attacker right back to their deck, and Sleep/Frost Breath/Tamiyo puts creatures to sleep and buy time for me to set up. Sunblast Angel is here to be a 'control nuke', blasting away any tapped creatures on the board.
Fog Bank, Mana Leak, Hindering Light, Detention Sphere, Stasis Snare: These are mainly to protect from disruption during setup. The enchantments are particularly useful for eliminating threats quickly, and Fog Bank essentially makes for a great blocker, provided it is adequately protected against spot removal.
Thassa, Brainstorm, Narset, Temples: Card advantage. Narset is especially useful in providing access to the spells that will help me control the board, and ultimately to lock the opponent in late game.
Pride of the Clouds, Restoration Angel, Frozen Æther: These cards fit in for special reasons. Æther is pretty much a blue Kismet, while Pride not only acts as a pumped flyer, but also provides chump block flyers earlier in the game if needed. Restoration Angel is excellent for resetting a Skyknight to re-detain a creature, while also playing a role of a decent sized flyer.
THE LOCK: This deck primarily controls creatures throughout most of the game, attempting to freeze down or lock down any attackers. Later in the game, Narset's emblem can completely eliminate spell threats altogether, while Tamiyo's emblem allows for my own infinite spell casting. The main goal of this deck is to control the board and protect the planeswalkers with various spells and creatures until both emblems are out. An alternate win-con of course is to simply control the board and overwhelm with flying creatures.
Weaknesses: This deck is naturally weak to Burn and also tends to slow down against aggro tokens. Other potential weaknesses I'm experimenting against is against mill decks and possibly Affinity decks. Some of the sideboard ideas I've had are:
Ratchet Bomb- For aggro tokens?
Elixir of Immortality- For mill?
Leyline of Sanctity- for burn?
Please feel free to give any suggestions for this deck or sideboard. Remember, it's a casual deck, intended for fun and not necessarily legal in any format.
Simple concept. Drop a Fog Bank or two, hold some counterspells and Spheres/Snares/Frost Breaths in hand for dealing with early threats, while setting up the planeswalkers and the flying army. Lock down the opponent and then fly over to win.
To make this deck Modern-legal, Brainstorm can be removed in place of another similar card in its place. I just happened to only have this card at the moment, which is why it's here.