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"We have the technology... we CAN rebuild her."Breya's deck, new and improved. I started out with the base, and wanted to make something more competitive than what I normally play. With my normal group back home, we tend to stray away from infinite combos. But when I realized how exploitable Breya is, I couldn't help turning this into a clockwork engine of misery and woe.I feel dirty even listing them, but below are some of the combos I've worked into the deck. If anyone notices any that I failed to mention, please comment and let me know.I'm going to continue tweaking and adding to this description, so if you want to keep checking back and see any changes that are made, feel free to like/follow/comment/etc.
Infinite Colorless Mana:Basalt Monolith + Rings of BrighthearthAshnod's Altar / Krark-Clan Ironworks + Cathodion + Nim DeathmantleInfinite Red Mana:Kurkesh, Onakke Ancient + Voltaic Key + Gilded LotusInfinite Mana of Any Color:Grand Architect + Pili-PalaInfinite Graveyard Recursion Below 6 CMC:Sharuum the Hegemon + Phyrexian Metamorph / Sculpting Steel + Scrap TrawlerInfinite Life (and thopters/mill):Thopter Foundry + Sword of the Meek + Grinding StationInfinite Turns (and stolen cards):Thopter Assembly + Time Sieve + Sen TripletsInfinite MillSaheeli Rai + Memnarch / Mycosynth Lattice + Altar of the BroodInfinite Everything Else:Breya, Etherium Shaper + Nim Deathmantle + Ashnod's Altar / Krark-Clan IronworksTutors:Arcum DagssonKuldotha ForgemasterMuzzio, Visionary ArchitectTezzeret the SeekerSaheeli RaiReshapeWhir of InventionInventors' FairGraveyard Recursion:Hanna, Ship's NavigatorSharuum the HegemonDaretti, Scrap SavantNim DeathmantleProtomatter PowderSecond SunriseOpen the VaultsRefurbishScrap MasteryTrash for TreasureAcademy RuinsSac Engines:Ashnod's AltarGrinding StationKrark-Clan IronworksSkullclamp (when equipped to a 1/1 creature)Thopter Foundry
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I can tell you put a ton of thought and work into building this deck. You remind me of me. The one piece of advice i have is that you trying to do it all and will get parts of everything then you will tutor for parts meanwhile the other parts are getting destroyed. Sometimes yiu will be a baller pull it off but alotbif time it will not unfold correctly which will get frustraing. So heres my advice trim out all the combos except like two. A main plan amd a back up. The ones you chose should have as few parts as possible. The rest ahould be disruption and card draw to reach your combo pieces or tutors. Increase land count to like 38, your a blue deck. You want to hit land drops every chance you get. Good luck the deck looks awesome
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