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This deck spawned from an idea to create Bant Defenders. The cards I had included when this was a Bant deck were cards like Lagonna-band Trailblazer, wall of essence, jeskai barricade, and gods willing. After more testing I will decide if the third color is worth it. Feel free to suggest other cards in the comments if you are interested in helping improve this deck.
Disclaimer: This deck needs Assault formation to win. It is the decks biggest weakness and is why the deck is high on the jank scale. Mulligans - At almost no time do you keep a hand without assault formation in it. The only exception is if you have several morphs in your hand. Without any way to apply pressure or remove creatures the deck will just stall until it dies or you draw assault formation.EARLY GAME - There are several cards you want to get out as quickly as possible. Courser of kruphix is a great early play so you can smooth out your draws. Dragon's eye savants is great, because it can give you information about your opponents hand when they have lots of cards, potentially giving you the upper hand. Sylvan caryatid for its mana acceleration. Last but never least, Assault formation, this card does not need to come down first, but needs to come down early. Playing a creature or two before playing this card is ideal, because if you play the formation first and then play a creature, the creature will still have summoning sickness and you will also give your opponent a whole turn to respond to the Assault formation.MID GAME- CoCo. CoCoCoCo. CoCo! Just cast collected company and attack with your creatures. Try to cast CoCo only during your opponents turn as well. Either at the end of their turn or during combat.LATE GAME - If the game lasts too long you are most likely at a disadvantage or you have lost your assault formation and you are trying to find another one. Either way, odds of victory are slim, but don't give up, rip that Assault formation and slap your opponent across the face with your big meaty walls!If ever you find your assault formation destroyed, I advise doing two things: board in a few reviving melodies and sacrifice as many walls of mulch as you can.SIDEBOARDING- Windstorm vs Heavy Dragon decks, encase in ice against fatties decks, negates against control decks, reviving melody against heavy spot removal and control decks, Aetherspouts against token and aggro decksOTHER STRATEGIES-Scourge of Scola Vale- this guy is an extra janky addition to the deck, he is especially good against decks with low removal and he can eat anything that may be having a bad time (being removed/being killed unfavorably in combat). Odds are though that once he enters the field he will immediately eat a removal spell and that is fine, because thats one removal that wont be able to hit your 0/7 wall of frost when you draw assault formation and swing in for 7.Morphing- With your two morph cards whether to play them as morphs really depends about your board state. No assault formation? Morph. Only 3 mana? No blue cards in your hand? Don't Morph! etc...Tricks- Both triton tactics and shape the sands are great both on defense and offense. Try and use them to lock down enemies for a turn or two or get in the most possible damage if you are rocking assault formation on the board.
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Well made!
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