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Been playing this for awhile on MTGO. Seems pretty competitive, needs tuning though.
This deck has been viewed 517 times.
NOTE: Set by owner when deck was made.
I see a couple potential tweaks. You're not running any tech lands, and 23 is pretty high, even with the 10 fetch lands. So maybe swap out some fetches for tech lands, like cycling, or drop the total so you don't hit so many dead topdecks.13 critters seems a touch high for what you're going for, as you really just need one fielded critter juiced with the equipment, and two of the equipments are living weapon. Maybe cut down to 10 and up the control factor, possible with some Fire // Ice, or something like that.Maybe Consider over serum visions, as its faster and gives you almost guaranteed value (over the digging 1 deeper). I'd consider upping prismatic ending as you're almost guaranteed to hit 3-drop status easily, and can tweak it even further with triomes and the extra mana type cheat, which are all fetchable (ex Ketria Triome) and are never dead draws. Just some thoughts.
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