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I think it's pretty obvious what this deck is about-- Getting out an indestructible 4/4 flying angel that makes it so you can't lose. Getting it out is the harder problem. I've added Caged Sun, Palladium Myr, Iron Myr, and Geosurge, to help with that. If anyone else has any suggestions, please do tell me in the comments. Thanks!
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I would rather use green instead of red to speed things up. Either some ramp spells or defender-ramp ("Axebane Guardian" or "Overgrown Battlement")This is my version of an angel deck: http://www.mtgvault.com/muktol/decks/gw-tribal-angel/GreetingsMutkol
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I see, I just chose red because that was what I already owned and I was familiar with the red ramp spells because of my other red decks.