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Some slightly off burn techniques that I thought I\'d try. It\'s just a concept. Any input would help. Theres a little direct burn, but the deck focuses mostly on hitting the Stuffy Doll and making the opponent discard for Megrim.
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Umm let me get this straight, its a combo deck that trys to win with multiple conditions and runs over 60 cards. Ya nothing I just stated is a good idea! -Get it down to 60 cards -It's better to pursue one win condition well, then multiple ones poorly
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im gonna have to agree with joande, ur trying to do too much with too little. if your going for the stuffy combo, take out discard for more burn and add fatal attraction from future sight,4 damage a turn for nothing. iff your playing discard, make your discards FOUR-ofs. you cant expect the deck to play consistently without playing mostly 4-ofs
There weren't multiple win conditions, it's all directed at burning. The discard cards are there to stall and to use with megrim, which is what I said in the deck description. The only point of this deck was to throw the discard burn and stuffy doll burn concepts out there, again just like it says in the deck description.
guys, the deck looks for a concept design. there aren't too many win conditions, there is burn and stuffy doll, on top of that my burn/discard runs with 90 cards and it works just fine. the problem with all of you trying to say bring the card count down is because you all look at it as "More that 60 cards, my god what is he thinking?" on top of that the four-of rule only should only apply to the win condition, because discard is used for stalling, it doesn't need four-ofs for the discard.
i ran out of space on the first one... the concept design is good, the only thing you need to be careful about is the fact that the more cards in your deck the less likely you are to draw the cards you need, so keep that in mind.
Now the real problem is applying the multicolored strategies to a single deck. Red and black seems like it could work, and it seems pretty powerful, but theres a sort of inconsistency between the two colors when you dont focus on creatures.