Quick Win! standard

by abcolon23 on 10 June 2012

Main Deck (60 cards)

Sideboard (12 cards)

Instants (6)

Artifacts (6)

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Deck Description

because i just saw the "standard is over!" deck and i realized it was pretty much the same deck i built for my last FNM ive decided to show how my deck was!

i went 3-1 for matches my last fnm
Match 1:
i won 2-1 vs R/B vampires (had a turn 2 Win!!!!!)

Match 2:
i won 2-0 vs G/W seance deck

Match 3:
i won 2-0 vs Boros artifacts

Match 4:
i lost 1-2 vs zombies

the last match was a very close one and really depended on my drawing anything to target my one creature, zombies, in my opinion, is the best deck in standard and is a very difficult match-up for u/g infect.

this is my version of the deck
suggestions are welcome!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,847 times.

Mana Curve

Mana Symbol Occurrence

470028

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Quick Win! standard

Theese decks R unstabil against a good control... U could score a quick win, but it's risky...

Check out my artifact-infact deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=340070

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Posted 10 June 2012 at 18:43

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ive actually havent had a problem with control, they can counter one spell of mine but looking at my mana curve im most likely able to play another spell to do the same thing and they most likely wont be able to counter another spell that same turn. but yes control can mess any deck up, but this deck is able to rebound from that with no problem

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Posted 10 June 2012 at 19:02

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I would suggest 4 Ulvenwald Trackers in exchange for your Mirran Mettle. When you use Ulvenwald's tap effect on one of your guys, not only can you seriously weaken an opponent's potential blockers but you can increase your attacker's power as well. (Assuming that Wild Defiance is out)

Also, don't be afraid to run some Miracles. Example: Blessing of Nature would be perfect for you, because you can target more then one of your creatures in the same turn, causing Wild Defiance to boost them even more. Plus if you had maybe 2 thrumming birds, you could potentially proliferate not only poison counters, but your own creature's +1 counters as well.

Last thing: Way to many beef spells. I understand that beefing Infect with Wild Defiance is a great way for a quick win, but in order to beef you need creatures. Which you currently only have eight. I'd get rid of all your spells, except for your Mutagenic Growths and your Artful Dodges and replace them with some creatures and a few beef miracles (No more then 4).

Hope this helps your deck!

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Posted 10 June 2012 at 21:29

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Edit: Keep the Unnatural Predation to. Forgot to mention that. :D

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Posted 10 June 2012 at 23:56

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wild defiance is only instanf and sorcery so the ulvenwald trackers wouldnt really work:/
and its 12 potential creatures, which i kno is still little, but i like the miracle with thrumming bird, but i think it may slow the deck down, perhaps if i take out titanic growths for infect artifact creatures, then i can bank on mirrion mettle with its metal craft?

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Posted 11 June 2012 at 16:53

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