Mindbreaker

by AarikStone on 20 April 2014

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Just a casual deck to remind my friends who's top dog.

(Hint: Its me.)

How to Play

This deck centers around faeries, fog, and foresight. Check this out:

FAERIES: While they may not be very big, they make for a formidable offense. They each have an incredibly helpful ability, deal flying damage, and (with the exception of Cloud of Faeries) have flash, allowing me to play them at instant speed.

FOG: This is my physical defense. A low-cost 0/2 defender with flying might sound pretty OK, but where it gets its real strength is its ability to absorb all damage it blocks without so much as a scratch. Yeah, it can be killed off with a cheap instant or sorcery, but with twelve counters and eight "bounce" spells, I'm not too worried about it.

FORESIGHT: Halimar Depths gives me the ability to know and influence what my next few draw steps will yield, and Telepathy enables me to see all my opponents' hands outright. This allows me to plan my moves in advance and use my control cards more aggressively to attack a deck's mechanic. Boss.

Deck Tags

  • Control
  • Faerie
  • Fog
  • foresight

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 985 times.

Mana Curve

Mana Symbol Occurrence

050000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mindbreaker

you have 16 counter spells :p

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Posted 23 April 2014 at 14:53

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I'm pretty sure I only have 12 (4 counterspell, 4 spellstutter sprite, 3 familiar's ruse, and 1 cancel), unless you're seeing something I missed?

Also, thanks for taking the time to comment :) do you have any tips? I was thinking of possibly getting a play set of faerie conclaves to help boost my spellstutter's effectiveness late-game. What do you think?

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Posted 25 April 2014 at 14:51

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yes thats good

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Posted 29 April 2014 at 09:58

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