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Spread 'Em. 'Nuff said. Enjoy! :D P.S If you have any suggestions, make them Extended-Legal please.
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You should sideboard a Nephilim. Just kidding, but this deck is pretty sweet (and mean). I only wonder why you don't have any islandwalkers? Other than that, nothing I'd really change.
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That sounds like a pretty good idea. I never really like Main-Boarding Day of Judgments anyway, but I don't know which one to choose. Mainly 'cause I can't think of one off the top of my head, but I'll see what I can do. Thanks for the comment! :D
im not really sure what this deck is going for. obviously you want to cascade into the enchant land cards but what then? 8 cards in the deck as control elements wont win a game. your creature choices suggest a late game win, which contradicts your land control theme.
And why is that? Yes, the theme is to Cascade into Land-Enchantments and to Mana-Screw them so hard (no pun intended) that they'll eventually end up having too many worthless lands and will never be getting out anything except for their crappy cheap-Cost Creatures while I have a bunch of fatties to kill them with. Also, I have Day of Judgment and Captured Sunlight in there for in case it doesn't work out well enough. But if Creatures become too big of an issue, I bring in my Deft Duelist to be Cascaded into, and trust me, getting out a Deft Duelist in front of a RDW Player before they get out their Ball Lightning is hilarious, you should try it sometime. With that said, thank you for the comment! :D
with only 8 enchantments its highly unlikely that u will be able to screw them out of enough lands to make that big of a difference. even with the cascade cards you can only hope for about 3 enchantments out by turn 6 in a best case scenario, meaning they will have about 5 lands plus an aditional mana source (b of p, llanowar) so they will still have enough to play almsot anything in their deck. the lands you have added are now islands so they still produce mana. the opponent can still use them for the colorless options in cards ( considering how many artifact decks are out now) and above all can use them to cast blue spells (which are integral to most control and mid level decks anyway). i say your creature choices suggest late game because they cant be cascaded into, so you will have to wait until at least turn 5 or 6 to get them out, but realistically more like turn 8 for the big sphinx and 6 or 7 for the small sphinx
Technically, there are 20 Enchantments in this Deck thanks to Cascade, which is 1/3 of the Deck. That's pretty big xD. But come on now, Artifact Decks? This is meant for Extended man, and I don't know who's going to play an Artifact Deck in Extended seeing as how there are like only 5 good available Deck options in Standard, and in Extended you got tons, man. Mana-Boosting won't be a problem either, I don't run a Playset of Day of Judgments in the Main for no reason, and like I said, my fatties will own whatever they got left. Also, if they still, after all that, they still have some way to win, I run a playset of Ajani Vengeant to make it useless or to just kill em'. Also, one last thing, in Extended, the big fatty boom booms in this Field really don't use Blue as often as much as say Legacy or Standard. What's funny is that so far you haven't mentioned a single thing about my Mana-Base. I thought I would get tons of hate for not having any 1-Mana Costing stuff, but apparently that ain't too big of a problem according to you, just saying. But you got a point and all about the Late-Game wins, but this is Control, man. Besides, I got enough Card-Draw to last me long enough with those Spreading Seas, man. But like always, thanks for the comment! :D