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Tezzeret control with mass removal as well as spot removal. Infect as an alternate win condition. So far it has had amazing matchup with RUG and Vampires, but I'm limited to play testing against UB and UW as I would like. It is also a house against the Big Red and Kuldotha Red matchups.
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There is a question to whether or not we should try to squeeze some card draw in here either ponder, preordain or spreading seas for control. I also originally had 1 sun titan and 1 consecrated sphynx in the deck. I question if I should have removed them at all. Albeit at the time in place of mana leaks. The deck runs the 1 and under artifact package and in my opinion most important to least are: 1) Basilisk Collar runs synergy with our mortarpods which can pop off anything, but indestructable creatures. 2) Elixir of Immortality, we have so many 1 of cards it is super important to get some of them back not to mention against an agro deck this 5 life really helps us stabalize. 3) Mox Opal, multi color manasource we don't have a way to get Tezzeret out any faster then turn 3 no matter what so getting metalcraft to do it is much les slikely then a sphere of the suns, but if its out and a sphere is also out from turn 2 you likely are making it a 5/5 creature to attack with on turn 3. 4) Sylvok Lifestaff is a great way to race your life up against agro. 5) Darksteel Axe, with Tezzeret it becomes a 5/5 indestructable house seems relevent. The manabase has been incredible from the raw version I originally stumbled upon with 1 swamp and no tar pits or catacombs. In testing this deck waspushing RuG/Twin to the limit winning roughly 60% of the games. It also was beating Vampires at that amount before we dropped smallpox into vampires and a few other minor changes. It runs great match ups against other control decks. I have been competing great against RDW and Kuldotha Red. And the game goes out of control in game 2 and 3 after sideboarding, nearly an auto win, just have to pilot yourself to the victories. In matches I'm undefeated against these decks with a few game losses. (roughly 10-12 games on MWS thus far)
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