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~This deck will do the following~ Every spell you play will boost up your creatures in some way shape or form Gives you the chance to take away all health or Give 10 poison counters ~GREEN CARDS HAVE~ Infect Draw Additional Cards Target Flying Deal Noncombat damage Choose which creature goes up against yours Put 2/2 Wolf tokens into play Combo will allow 2x the tokens Intimidate Give human creatures you control +1/+1 Give Werewolf and Wolf creature you control +1/+1 Transform all human flip cards Prevent all combat damage delt in 1 turn Give werewolf creatures you control +1/+0 and trample Sac Full Moon's Rise Regenerate all Werewolf creature you control ~RED CARDS HAVE~ Deal 3 damage/your next turn deal 3 more damage at beginning of upkeep unless he or she pays (blue) mana Target creature gets +2/+0 until end of turn Deals 2 damage to target creature or player Certain creatures have first strike " " double strike Each werewolf cant be blocked except by 2+ creatures One creature has defender until transformed THEN must attack each turn if possible " " whenever an oppenent cast a spell this creature deals 2 damage to that player *When its in transformed stage*
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