Red Green Werewolf Deck (Deck ..

by a7xjunkie on 09 February 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

~This deck will do the following~
Every spell you play will boost up your creatures in some way shape or form
Gives you the chance to take away all health
or
Give 10 poison counters

~GREEN CARDS HAVE~
Infect
Draw Additional Cards
Target Flying
Deal Noncombat damage
Choose which creature goes up against yours
Put 2/2 Wolf tokens into play
Combo will allow 2x the tokens
Intimidate
Give human creatures you control +1/+1
Give Werewolf and Wolf creature you control +1/+1
Transform all human flip cards
Prevent all combat damage delt in 1 turn
Give werewolf creatures you control +1/+0 and trample
Sac Full Moon's Rise Regenerate all Werewolf creature you control

~RED CARDS HAVE~
Deal 3 damage/your next turn deal 3 more damage at beginning of upkeep unless he or she pays (blue) mana
Target creature gets +2/+0 until end of turn
Deals 2 damage to target creature or player
Certain creatures have first strike
" " double strike
Each werewolf cant be blocked except by 2+ creatures
One creature has defender until transformed THEN must attack each turn if possible
" " whenever an oppenent cast a spell this creature deals 2 damage to that player *When its in transformed stage*

Deck Tags

  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0001824

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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