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Mess up your opponents draws so they can't play anything. Set up your own draws so that you play everything. Bury them under there own creatures or mill them out with Jace or Keening Stone.As much as this deck looks gimmicky, I find I am able to win a startling amount of the time.
The most important card in the deck is Lantern of Insight. It lets you see the top cards of every library.You can then use any of the 3 one-drop millers to manipulate what your opponent(s) draw. They need lands? They don't get lands. They need spells? They don't get spells. Card is useless right now? Be my guest, draw away.Mindshrieker, Daxos, Ashiok are additional ways to mill opponents and gain card or tempo advantage. The rest of the deck is control or finisher cards that interact with your opponents library in some way.
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Play less temples, but use moonfolks like floodbringer to bounce them back into your hand!This should be a lategame strategy only so base as few cards on that part as possible.Also, if you don't refrain from using old cards, try out wand of denial! With 4 wands and 4 lanterns you will almost always draw a lock, but for early lockdown use trinket mage with the lantern or play with ancient tomb to drive the wand of denial.For examples of this check out my "stranglemill"http://www.mtgvault.com/wickeddarkman/decks/stranglemill-legacy/
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