A0602

603 Decks, 35 Comments, 1 Reputation

Forgot about that one! Swapped in one for chalice of life

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Posted 14 March 2014 at 05:04 in reply to #447172 on Living the High-Life

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DRAMATIC ENTRANCE

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Posted 03 March 2014 at 23:57 as a comment on mono green monsters

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The only source of direct card disadvantage in the deck is Burning Inquiry. However, when you combine this card with the effects of Waste Not (or Liliana's Caress...or Abyssal Nocturnus....or Sangromancer) this quickly turns around and provides massive benefit.

As a side note, a good number of cards actually work just fine from the graveyard. They don't care if they get discarded. If you discard at least one of these cards to Burning Inquiry you break even while potentially messing up the opponents hand.

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Posted 10 February 2014 at 23:41 in reply to #436143 on Waste Not, Want A Lot

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Don't understand your concern. Are you saying I need to watch out for milling myself? or are you concerned with card advantage?

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Posted 09 February 2014 at 19:03 in reply to #436143 on Waste Not, Want A Lot

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for 1/12 of my land base....probably? (Shrugs)
I have ways of searching for those singletons should I want (Terramorphic expanse & Civic Wayfinder).

Honestly, though. I have no idea if it's worth it or not. I like the idea though.

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Posted 08 February 2014 at 21:35 in reply to #435766 on Bramblewood Warriors

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Viashino Slaughter Master for swamp. Wild Nacatl for Plains

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Posted 08 February 2014 at 20:13 in reply to #435766 on Bramblewood Warriors

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I built the deck with some "evasive" options in mind. The singleton Soaring Seacliff is there specifically for Wake Thrasher. I didn't want anymore than one though, messes up the tempo.

Using Retraction Helix to bounce every creature on the opponent's side of the board also works.

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Posted 03 February 2014 at 23:20 in reply to #433946 on Horseshoe Crab and Friends

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Seedborn Muse or Prophet of Kruphix may also have value. I can't say if any of them fit in this type of deck

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Posted 02 February 2014 at 17:28 in reply to #433697 on Horseshoe Crab and Friends

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I like the way you think!

On average I think Spectral Force brings more power to the table, but untapping for more longbow seems like it could pay off in some situations.

Sideboarded for now :)

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Posted 02 February 2014 at 17:20 in reply to #433697 on Horseshoe Crab and Friends

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These are excellent cards for five-color control. However, this is a five-color aggro deck.

Looking at Last Stand really makes me want to make a deck that uses it. Maybe with Chromasticore....

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Posted 02 February 2014 at 17:04 in reply to #433694 on Blades of New Alara

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I just realized how incredibly easy this deck activates Quest for Renewal.

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Posted 02 February 2014 at 02:24 as a comment on Horseshoe Crab and Friends

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I was originally "inspired" by the new mechanic, but determined that there isn't enough quality cards to use make use of it yet.

The Sphinx and zombie seems like the best options (to me), but neither really "fit" into this deck.

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Posted 02 February 2014 at 01:01 in reply to #433536 on Horseshoe Crab and Friends

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there are other synergies, but that is the only infinite-combo

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Posted 01 February 2014 at 23:16 in reply to #433508 on Horseshoe Crab and Friends

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Aphetto Alchmist or Seeker of Skybreak target themselves for untap. This causes them to tap and immediatly untap. Normally this would be a useless action, except Wake Thrasher gets pumped every-time something you control untaps.

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Posted 01 February 2014 at 21:17 in reply to #433508 on Horseshoe Crab and Friends

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Maybe I should throw in a dual color land...

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Posted 27 October 2010 at 20:48 as a comment on R/W Equipment

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