The Lighthouse Chronologist is more for fun then anything else, but other than him, its a solid deck
The Spellbombs were specifically for players using bigger Eldrazi that allow graveyards to be shuffled into decks.
Opening Hand: island, island, hedron crab, shriekhorn, archieve Trap, tome sour, disperse.
T1: island, shriek horn: mill 2
T2:draw island. hedron Crab, island mill 3, tap shriek horn mill 2, tomescour mill 5 - 12 so far
T3: draw hedron Crab. Hedron crab, island, mill 6, tap shriek horn mill 2, - 20 so far
T3 their turn, use archieve trap mill 13, - 33 so far
T4: draw babby Jace, baby jace - 1 draw island, island mill 6 - 39 so far
T5: draw island. -1 jace, draw tome scour, island mill 6, tome scour mill 5 - 50 so far, should be game
Of course other things happen, but this is what happened in a game at the last FNM I played it