get your big guys out V2.

by 4GGR0! on 10 May 2010

Main Deck (60 cards)

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Deck Description

you guys made fun of my summoning trap/ warp world/ polymorph deck sayign it would never work, im making this to say your wrong.

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Mana Curve

Mana Symbol Occurrence

0002024

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for get your big guys out V2.

Without lotus cobra you won't ever get the warp world off, even if you did, you don't get the extra turn so your opponent has a turn to kill you with their newly amped board. Warp world is only really good if you can kill by playing it, such as the decks running Ob-Nix. Summoning trap isn't a bad idea, but building polymorph is the best bet when it comes to this deck idea. I'm not trying to make fun of this, I'm just saying that there are better ways to play warp world and eldrazi. With this you won't have the permanents necessary to get amazing boards after warp worlding, also consider that the thing costs 8 freakin mana, 3 of it red. You need color fixing and massive accel, only thing that can do it that efficiently is cobra. Try landfall if you want warp world, try polymorph if you want the creatures. If you don't plan on hard casting the eldrazi, the get rid of the eyes and the temples, you won't need them. If you do want to hard cast them, then you need some serious ramp. Knight of the reliquary, lotus cobra, and fetch lands all need to be added to ramp like crazy.

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Posted 11 May 2010 at 01:42

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Overgrown Battlements also help with mana ramp, as well as providing an early defense. I don't see how you would manage to get out anything early without either Lotus Cobra or Overgrown in this deck.

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Posted 15 May 2011 at 03:31

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