Great idea, but it is a "May Search". Scheming Symmetry, Field of Ruin, and Varragoth are the only ones (I can find) that force a search. I like old Growth Dryad beacuse it's a 3/3 and can survive small turn 1/2 things. BUT, I'll give Nobel a try, might be fun to get a 2/2 and a free card.Thanks :)
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Have you considered playing a Pod deck?
Tropor Orb is faster in the long run.
This started as a joke about control decks, and now every card that can be foiled for under $4 is, which is 90% of the deck.
Ya good. After some thought, Map is a better choice. I might cut the Circutious Route for three Turn to Pumkin beacuse it's a bounce, draw, and if you use three blue, a Food also. Ya, the Hexdrunker might get an Elf or Ooze tossed. It's be great paired with the amount of lands that will be out. I am kind of squeamish about five colorless lands. Yes, the last one isn't needed, but it makes for a good Elf pump and alternate win. My pet deck, a Janky-but-effective Dark Depths + Merfolk (Dark Fish) has 7 of 22 lands colorless, four of which don't produce mana. To this day I still don't like it, but Its win rate, due to a no-ban playstyle, is good. Still, your right, colorless lands hurt and I should get at least two fetches.
No not really. Why so hostile? Do you only play Modern? What would you replace apostles blessing with if it is so bad?My favorite decks I play have more that one way to win, I'm not going for a glass cannon. I prefer not to play the same handful of decks over and over and over. Yes, control and aggro is a thing. Mystic Snake and Snapcaster are goid examples. Creatures that supply a hard removal or counter exist in mass. Green-Blue and Blue-Black are both good examples. No, Goyf (not enough card types), Golos (No blink plan), and fetch (not needed) would not work here. Points for Expedition Map, but Sylvan Scrying is, drumroll, trash. I'd rather play horizon spellbomb and go through the work recurring it with Glissa than play that. Woodland thrives off of Oko, Ooze, and Field. Consistent Field with Remand (Draw), Oracle (draw/play land), Growth Sprial (draw/play land), and even (ugh I really am not too sure) Circuitous Route (TWO LANDS TO PLAY). Like I said, if I could justify Jace, it would be in the deck for this reason. Hope this helps. Also, that was your sixty-nineth comment. Nice.
Lands:4 fast land3 colonade4 check4 shock3 field of ruin3 island1 plains
So would Hollow one and madness cards.
Spidersilk Armor vice Spidersilk Net. Net is strickly worse.
Splinterfright
Ooo! I forgot about that one.
So in casual "out side the game" for burning wish is ANY card you own and it doesn't matter if there are 4 already in the deck. I'm going to run two additional shape anew and a tinker.
Holy shit... Check back in a couple of days.To answer your initial question, I had all the white cards laying arround.
Tag ideas?
Thanks for the idea. I'll get 3 and try one and see how it goes. I like how if you treat it like a sorcery, you get a huge reward.
It's like blinkmoth urn, you get it at the beginning of your up keep, and can use it during your turn whenever want. Extra leaves at the end of your turn. EDIT: Friend just told me of the rule change. We ignore it where I play, thanks though.
Got it. Well, the sundial is not nearly as broken as I thought. Wait a sec, wouldn't "the next end step" resolve on your turn, not effecting the next (opponents) turn? (Sorry Thinker for not posting the rules I found until after you posted your comment.)
Rule 713.3 says that the "beginning of the end step" abilities do not trigger because the end step is skipped. You go straight to cleanup. So, if you end the yarn and don't have to give it back, you could, I think. Found and posted the rules on it.