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209 Decks, 18 Comments, 2 Reputation

Great idea, but it is a "May Search".

Scheming Symmetry, Field of Ruin, and Varragoth are the only ones (I can find) that force a search.

I like old Growth Dryad beacuse it's a 3/3 and can survive small turn 1/2 things. BUT, I'll give Nobel a try, might be fun to get a 2/2 and a free card.

Thanks :)

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Posted 21 May 2023 at 06:40 in reply to #649816 on It's a Trap!

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Have you considered playing a Pod deck?

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Posted 02 May 2022 at 02:26 as a comment on Vat Attack!

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Tropor Orb is faster in the long run.

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Posted 30 March 2021 at 17:15 in reply to #641419 on March of the Dreadnaughts v.2

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This started as a joke about control decks, and now every card that can be foiled for under $4 is, which is 90% of the deck.

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Posted 31 December 2019 at 05:16 in reply to #629100 on 20minDeckIdea:Epitome of Green

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Ya good. After some thought, Map is a better choice. I might cut the Circutious Route for three Turn to Pumkin beacuse it's a bounce, draw, and if you use three blue, a Food also.

Ya, the Hexdrunker might get an Elf or Ooze tossed. It's be great paired with the amount of lands that will be out.

I am kind of squeamish about five colorless lands. Yes, the last one isn't needed, but it makes for a good Elf pump and alternate win. My pet deck, a Janky-but-effective Dark Depths + Merfolk (Dark Fish) has 7 of 22 lands colorless, four of which don't produce mana. To this day I still don't like it, but Its win rate, due to a no-ban playstyle, is good. Still, your right, colorless lands hurt and I should get at least two fetches.


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Posted 08 November 2019 at 22:02 in reply to #628446 on Oko's Field

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No not really. Why so hostile? Do you only play Modern? What would you replace apostles blessing with if it is so bad?

My favorite decks I play have more that one way to win, I'm not going for a glass cannon.

I prefer not to play the same handful of decks over and over and over.

Yes, control and aggro is a thing. Mystic Snake and Snapcaster are goid examples. Creatures that supply a hard removal or counter exist in mass. Green-Blue and Blue-Black are both good examples.

No, Goyf (not enough card types), Golos (No blink plan), and fetch (not needed) would not work here. Points for Expedition Map, but Sylvan Scrying is, drumroll, trash. I'd rather play horizon spellbomb and go through the work recurring it with Glissa than play that.

Woodland thrives off of Oko, Ooze, and Field.

Consistent Field with Remand (Draw), Oracle (draw/play land), Growth Sprial (draw/play land), and even (ugh I really am not too sure) Circuitous Route (TWO LANDS TO PLAY). Like I said, if I could justify Jace, it would be in the deck for this reason.

Hope this helps. Also, that was your sixty-nineth comment. Nice.

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Posted 08 November 2019 at 00:53 in reply to #628446 on Oko's Field

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Lands:
4 fast land
3 colonade
4 check
4 shock
3 field of ruin
3 island
1 plains

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Posted 14 July 2019 at 15:46 as a comment on Budget Control

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So would Hollow one and madness cards.

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Posted 10 March 2019 at 16:02 in reply to #622359 on Devoted to Cycling

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Spidersilk Armor vice Spidersilk Net. Net is strickly worse.

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Posted 13 November 2018 at 15:52 as a comment on Theme: Landfall

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Splinterfright

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Posted 07 November 2018 at 17:38 in reply to #619335 on Mortigoyf

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Ooo! I forgot about that one.

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Posted 03 November 2018 at 05:02 in reply to #619254 on A New Shape Anew

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So in casual "out side the game" for burning wish is ANY card you own and it doesn't matter if there are 4 already in the deck. I'm going to run two additional shape anew and a tinker.

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Posted 26 October 2018 at 21:45 in reply to #619045 on A New Shape Anew

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Holy shit... Check back in a couple of days.
To answer your initial question, I had all the white cards laying arround.

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Posted 18 February 2016 at 03:38 in reply to #575454 on Dark Depths

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Tag ideas?

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Posted 15 February 2016 at 21:51 in reply to #575291 on Dark Depths

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Thanks for the idea.
I'll get 3 and try one and see how it goes. I like how if you treat it like a sorcery, you get a huge reward.

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Posted 14 December 2015 at 03:55 in reply to #570032 on Assassin's and Demons

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It's like blinkmoth urn, you get it at the beginning of your up keep, and can use it during your turn whenever want. Extra leaves at the end of your turn.
EDIT: Friend just told me of the rule change. We ignore it where I play, thanks though.

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Posted 18 November 2015 at 20:30 in reply to #568034 on The Dragon's Onslaught

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Got it. Well, the sundial is not nearly as broken as I thought. Wait a sec, wouldn't "the next end step" resolve on your turn, not effecting the next (opponents) turn? (Sorry Thinker for not posting the rules I found until after you posted your comment.)

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Posted 26 October 2015 at 19:21 in reply to #566124 on Sundial (Need Help)

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Rule 713.3 says that the "beginning of the end step" abilities do not trigger because the end step is skipped. You go straight to cleanup. So, if you end the yarn and don't have to give it back, you could, I think. Found and posted the rules on it.

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Posted 26 October 2015 at 12:50 in reply to #566124 on Sundial (Need Help)

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