The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Enchant everything that you can. More often than not, you will win between turns 4-7, which is rather nice. Super weak to removal, so suggestions are needed!
Ideally, turn one drop a Hopeful Eidolon. Turn two play a land and a Hero of Iroas. Turn three play a Ghostblade Eidolon. Turn four, drop a Spirit Mantle and two Ethereal Armor's(SO OP OMG) on the Ghostblade, then swing for 20 and claim your victory. Also, even though Hopeful Eidolon's lifelink may be tempting, you should be enchanting a Hero of Iroas for his +1/+1 counters. Hopeful Eidolon is a last resort and a catalyst for Eidolon of Countless Battles and Ethereal Armor.
This deck has been viewed 2,163 times.
Well the more ore less standard approach for enchantments would be the use of green as second colour and use hexproof creatures like Silhana Ledgewalker or Gladecover Scout, which also renders most of your opponents removal useless. Another way of preventing your creatures to get shot away to easy would be the usage of enchantments with the totem armour ability. The most popular would be Hyena Umbra and Eland Umbra in white, Snake Umbra and Spider Umbra in green, or Umbra Mystic which gives all your auras totem armour but itself can be removed quite easily. If you want to stay monoW then I would replace Ordeal of Heliod with something more aggressive like Daybreak Coronet or Helm of the Gods. I also would try to fit in 3 Umbra Mystic, possibly drop some Angelic Destiny and/ or Armored Ascension for it. GreetingsMuktol
Permalink