2psychoman1

49 Decks, 10 Comments, 1 Reputation

take out the one instance of mystical teachings. you have nothing in your deck that has flash, anyways. What is your win condition?

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Posted 11 February 2016 at 00:31 as a comment on Counter-Countrol [Modern]

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take out the one instance of mystical teachings. you have nothing in your deck that has flash, anyways. What is your win condition?

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Posted 11 February 2016 at 00:30 as a comment on Counter-Countrol [Modern]

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take out the one instance of mystical teachings. you have nothing in your deck that has flash, anyways. wincon?

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Posted 11 February 2016 at 00:29 as a comment on Counter-Countrol [Modern]

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take out the one instance of mystical teachings. you have nothing in your deck that has flash, anyways. wincon?

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Posted 11 February 2016 at 00:28 as a comment on Counter-Countrol [Modern]

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Edited slightly. The new Eldrazi Displacer brings in a flicker on a stick. I love this beast so much, i'm going to find a way to bring him into this deck.

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Posted 18 January 2016 at 08:25 as a comment on Venser, Phyrexian Tainted

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Pretty relevant. A lot of times, I don't have an unsummon or cloudshift in my hand, but I DO have another splicer. more golemns and backups are useful for protecting against burn/fueling cloudstone curio. I like flickerwisp though, I'll put that into my maybe board for now.

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Posted 26 September 2015 at 19:09 in reply to #563107 on Venser, Phyrexian Tainted

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That's what Kemba's for. I Played Kemba as a straight EDH general for years, and I only have 4 to 6 creatures in the deck. Kemba supplies the rest.

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Posted 02 April 2015 at 03:04 in reply to #528177 on Voltron Kemba: Tiny Leaders!

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Look at your list again, you have kemba in your sideboard AND in your deck. looks like you get an extra slot! I'd suggest soul warden.

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Posted 02 April 2015 at 02:57 as a comment on Kemba, tiny leaders

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Just talked with a group of serious players around my campus, and they said that if I would cast something that would have their general deal damage to them like with Backlash, then that damage would be registered as general damage, but it /I/ gain control of it, that general then just becomes a regular creature under my control until it is killed/exiled/returned/whatever.

I believe that if I steal a general, its still a general, and if I hit someone with a general, then they take general damage.

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Posted 01 May 2013 at 05:48 in reply to #345390 on Snatch and Grab

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well to my understanding you have to get 21 general damage from a single source to lose the game, so if I was swinging for four turns with Galina, you'd be at 4 general damage. I'd steal your sheoldred, the whispering one and swing at you for 6, which will put you now to 4 general from Galina and 6 from Sheoldred. As it's from a separate general still, even though I now control it, it would still count as a different source of general damage.

Or at least that's what I think... anyone have a ruling?

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Posted 27 April 2013 at 14:54 in reply to #345390 on Snatch and Grab

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