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fun deck around fable of wolf and owl ways to improve welcome
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I honestly don't see Parallel Lives as being all that useful. It'd be better if you had more spells that create tokens but right now, it's too high of a cost for a card for not enough impact. Replacing it with something that can work and be efficient on it's own without being dependant of other cards would be better. If you really want to use Fable of Wolf and Owl to it's maximum potential, you want lots of cheap, dual-colored, ideally cantrip spells. So you constantly refill your hand with lots of cheap spells and can then really take advantage of Fable. My suggestions would be: -Remove- 2x Spire Owl 3x Augury Owl 2x Wolfbriar Elemental 3x Nulltread Gargantuan 4x Parallel Lives 4x Prey Upon 3x Overbeing of Myth -Add- 1x Slippery Bogle 4x Favor of the Overbeing 4x Cold-Eyes Selkie 4x Temporal Spring 4x Remand 4x Winged Coatl This should give you much better board control and really get the most out of Fable of Wolf and Owl. The Remands and Temporal Springs alongside Winged Coatl will help you keep your opponent in check until you can get the enchantment out. Cold-Eyed Selkie helps with the card draw and Favor of the Overbeing gives you something to beat with early game.
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Also, as awesome as Sword of Body and Mind is, it serves no real purpose. I'd recommend switching it out for something else. Some extra counter spells would be welcome, if not then Murkfiend Liege would be good in two copies, or a 1-cost spell like Spell Pierce or Brainstorm. Spell Pierce would be my suggestion though.
Flying_Toaster has deleted this comment.
Fable + PL = DIRTY, dirty, dirty. Good facethinking!