Torpor deck

by 13DG3 on 21 July 2012

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)


Enchantments (3)

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Deck Description

Sup so i think im finished. thanks for the advice guys.
this deck has a lot of little combos that are really ridiculous
for Example Turn 1: Dark ritual then torpor orb then phyrexian dreadnought
Let me know what you thin :) much obliged

Deck Tags

  • Leveler

Deck at a Glance

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This deck has been viewed 2,399 times.

Mana Curve

Mana Symbol Occurrence

0111400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Torpor deck

Diabolic tutors seem a little unnecessary. Perhaps you could hang onto two and just add some burn spells or other removal.

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Posted 21 July 2012 at 23:28

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Thanks for the advice man. Any ideas of what to add? I was thinking thunderous wrath but wasn't sure.

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Posted 21 July 2012 at 23:49

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I have a very simmilar deck you can take a look at mine to get some ideas for your deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=323305

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Posted 13 August 2012 at 15:03

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thanks man :)

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Posted 16 August 2012 at 22:01

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Force of will, or daze. Or both for some nice control. Some sac creatures for arcum. More removal or go red and go with a lot of burn.

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Posted 30 August 2012 at 17:00

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shot thanks man force of will flew right over my head

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Posted 31 August 2012 at 11:11

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Torpor Orb kills Arcbound creatures. I know you have them in there as food for Arcum, but if the Torpor Orb is out, they're useless.

Also, why the Shadowmage Infiltrators? Why not more "come into play/enter the battlefield" cards to abuse?

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Posted 30 August 2012 at 19:31

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Thanks for the advice about the arcbound creatures. That's kind of a big deal x_x.

Originally i was running more come into play creatures but a lot of their effects were too risky.
Like Eater of days and leveler if they remove torpor orb i'd be in trouble.

Also i found when i play tested it i couldnt really get any craetures out until i have torpor orb or a stifle and when playing against a control based deck to be safe that could be as late as the 4th or 5th turn. So i need those creatures block also they are for arcum as you said :).

Also the Shadowmages are just there for the draw. Not sure what else I can add for that...

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Posted 31 August 2012 at 09:30

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Good choices for the replacements. :3 Yay for guys that replace themselves! And good point about the risky come into play doods.

As for draw, you might want to look at spells with cantrips (Ex. Remand) or something else that lets you manipulate your deck (Ex. Brainstorm). Solemn Simulacrum would probably be a good fit, at least a couple.

Something to think about. :) Glad I could help!

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Posted 31 August 2012 at 13:27

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Thanks mate you've been a real help hey :)

For the draw i decide to go with staff of nin :) it synergizes quite
well with Arcum and with the elixirs i won't run out of cards :)

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Posted 31 August 2012 at 15:57

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