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Well i basically focus on pulling out my bringers and then making them indestructible in order to claer the field with worldslayer. It's really slow though any tips on speeding up the deck would be appreciated. i know it's over 60 cards but im trying to cut it down as close as i can get it.
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If anyone has any tips to help me make this any faster please share.
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The only tip i have for this deck is ditch it all together.
i think its not bad...but u really need to cut it down A LOT...to even hae a decent chance to draw ur shit u need u would hav to hav 60 .....ur at 95............go with a 25 mana base and go from there
I'm not sure if your goal is to make a deck that uses the bringers or and indestructable artifact deck. I like the worldslayer-darksteel forge-mycosynth lattice combo but its to expensive, I would remove the artifact lands and add for of each of urza's lands. Also, you are focusing on to many things in the deck, if you cut the life gain (keep maby 1-2 Clearwater Goblets but remove everything else), remove the kaldra set, etc.. you should have a faster deck you will eliminate the clutter that slows you down and when you think, if the decks faster you wont need the lief gain that you got rid of.
ok so i dropped it down to 70 hows that?
Dude, drop your artifact lands, if your far enough in the game that worldslayer wipes everything you have enough strength to finish it without lands, also, the kaldra set is a useless distraction, if you spend time trying to get that out your wasting mana that you could be using to build up to the finnish, the only way the kaldra set might be usefull is if you had more than one copy of each. If you drop the lands and the kaldra set you will have a much better chance at drawing the stuff you need to win.
He's got a point. If you want to keep the Kaldra set you should consider putting it on your side board
That deck looks so bad i bet i could beat it with a 1/1 myr and terran marine. o wait i did and i didnt even use the marine. ggnorekthxpwntnoobroflmao.
wow thanks dude. its just b/c i had no lands.
ok so i think i fixed the mana problems by adding in nonbasic lands but im not sure until i play it
Double post LAME!
u need to add a few more creatures...17 creatures just isnt enough especially when they are out numbered 2:1 in ur deck...and as for the kaldra set in a way i agree u dont need it but i also say use it i use them mainly as seperate pieces but since u have the darksteel forge and mycosynth lattice u dont need the shield....my opinion do what u want though
Check out my WUBRG deck here for a couple ideas. http://www.mtgvault.com/ViewDeck.aspx?DeckID=188222
For a land card, I have two words to suggest: Ancient Ziggurat. Alloy Myr for the mana. Maybe Maelstrom Archangel if you can manage it, and if so, then why not Etched Monstrosity as well? No matter what happens, though: Sword of Feast and Famine is your best hope in a 5-color deck. Finally, try to stick to cards which use hybrid mana, or colorless cards whenever and wherever possible. Remember: for a 5-color deck to be workable, it has to manage to bring out the best features of all 5 colors, in such a way that each card strengthens or covers the weak points of every other card, and any 5-color deck without a high focus on flexibility of any kind is guaranteed to be slower than molasses. Hang on, one more thing. Fetchlands may be at least as good of a resource to you as hybrid lands, if not more, since without hybrid lands, you won't rely as heavily on getting an Amulet of Vigor to speed things up. Good luck with the daunting but fun puzzle of making a 5-color deck.
One last thing, for real this time. For hybrid-color cards, the Ravnica, Guildpact, or Dissension sets could be handy, and anything from Shards of Alara, Conflux, or Alara Reborn might be a good place to start looking for cards.
put in mana ramp and get rid of the whole indestructible/ worldslayer thing. if you get out a couple bringers and paradox haze the game should be over
ok the collossus, DtN, a forge, and all the energy chambers need to go. in order for u to run faster take those out. if ur goal is the bringers stick with it. if u also drop one lattice and world slayer u should have some room for either mana ramp or draw. if u want to make more roo u prob should drop to one of certain bringers. the mana curve is through the roof. personaly the compostie is good but u could simply put in some alloy myr to lower the decks curve. i would also drop the goblets for more adepts. its a good idea but as u said its very slow. these changes should show an increase in ur deck.