Did you replace it with Magma Jet? That's a pricey card, but very effective.
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With decks I've made in the past that had no way to draw cards, I always ran out of cards by turn 5 and just hoped every turn that I drew something useful. Yes, this deck does a lot of damage in the first few turns, but if your opponent is destroying your monsters or forcing you to sacrifice them/return them to your hand, you're fucked.
If on turn 2 you play Paradise Mantle, equip, then Brainfreeze, how does it get copied more than once considering you only played one spell?
What is the Voltaic Key for? If you intend to give Stuffy Doll infect and then tap it to damage itself, he gets a -1/-1 counter and dies.
Infect and Proliferate are a good combo. The deck I made with it is very fast and powerful http://mtgvault.com/1111222334/decks/infectious-proliferation/
I once attempted to make a golem deck and failed. This is a really good deck, but I think the Phyrexian Colossus/Voltaic Key thing isn't worth the mana. I think Xenograft/Myr Galvanizer is better than Sensor Splicer. Aaaaand I think Rusted Relic, Battered Golem and Tezzeret's Gambit would work well.
Swarmyard is a great card, but I don't think it would be that beneficial in this deck. I've discovered since I bought the cards for this deck that it is unbelievably powerful in a 2 player game. Need to try it with 3 or more players.
I love rat decks! Check mine out http://mtgvault.com/1111222334/decks/another-rat-deck/
I can't imagine this deck actually working, especially against a deck you aren't familiar with. However, I really like the idea and will try to make a deck of my own around it.
I think you should focus on the Beast aspect rather than have Fungal Sprouting, Increasing Savagery, Lignify, and Thrun. Cards like Krosan Warchief, Wirewood Savage and Triumph of Ferocity would work well. Should probably also have at least 22 lands in this deck.
I agree with Strike Commander. If you had some cards that allowed you to know what was on top of your library before playing Unexpected Results, this deck might work.
Haha. I didn't realize there were rules for deck building strategy, but I accidentally followed it on the last deck I made http://mtgvault.com/1111222334/decks/hex-yeah/
Good deck for a beginner. Not very creative, but I'm sure it will win plenty. If I may make one suggestion: replace Mist Raven for an elf. Both of the Wren's Run cards depend on elves being in your hand or on the battlefield.
By turn 4 or 5 you won't have any cards left in your hand. You need to be able to have tons of little creatures to keep up with opponent's big creatures. Add some cards that allow you to draw.
I recommend Rites of Flourishing to draw more cards and play more lands. You'll also need a way to get lands into your hand to make use of Azusa. Armillary Sphere, Mulch, Cultivate, Journey of Discovery and Lay of the Land are a few that would help. It isn't a lot like yours but maybe my land based deck will give you some ideas: http://mtgvault.com/1111222334/decks/budget-landcreatures/
This deck will not work with only 18 lands and no way to draw cards.
I assume it's called "Science!" because of the Epic Experiment card, which is perfect for this deck. I think Chaos Warp could be replaced with something more helpful, but otherwise it seems excellent. Well done.
With Terra Eternal and Natural Emergence in play, I keep all my lands, which are also my creatures. If I were also able to play Biorhythm after Obliterate, it would most likely be a game over.
I would love to use Boros Reckoner, but one is worth more than the entire deck.
Thanks for the suggestions. Felidar Umbra gives my creatures lifelink and has Totem, which is good because they have high mana costs. I didn't use Furnace of Wrath because it wouldn't be a fun win. I only hesitate using Pyrohemia because I used it in this deck http://mtgvault.com/1111222334/decks/manabarbs-sanctuary/ and I don't like using the same card twice.
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