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Throw out a hexproof creature, enchant it to turn it into a massive threat.
You'll probably take the first game as long as you pick your hand right (mulligan if needed). Be prepared sideboard in some celestial flares, glaring spotlights, and/or board wipe. Have counterspells, rootborn defences or naturalizes ready.Use the mana dorks to help get out a turn 2 threat like Geist, Witchstalker, Fiendslayer or an enchanted Invisible Stalker.
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Bant is good, but it need some enchantment removal. If I drop a Burning Earth turn 4, you are done. I would at least add a few naturalize to the sideboard.
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By turn 4, I probably won't need a lot more mana, but that depends on having a Geist out. Still a good point though.
Maybe this is a weird option, but have you considered Jace, Architect of Thought to be good for this deck? Architect is really good for Bant decks I just wasn't sure if it was necessary for this one.
Not a bad idea, if you've blown your hand and your beater gets taken out by something, he'd be a huge help
I was considering Index, same idea really, but getting to put them in your hand automatically would be nice.
That and you do have a bit of protection from aggro decks with his +1 ability.