0rion

9 Decks, 44 Comments, 1 Reputation

I'd also consider swapping one fade into antiquity for a 4th anger of the gods. I'd probably also rather have 2 Back to Nature instead of the 2 remaining Fade into Antiquity, since you aren't running any enchantments yourself. I also like Magma Jet better than Stoke the Flames in the main, because you can cast it more reliably and it fixes your draws.

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Posted 31 July 2014 at 05:00 in reply to #489022 on Shandalar Doom

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Xenagos, the Reveler is the planeswalker. He's playing with 20 creatures in the deck, 12 of them he can get out early. He's used to counter control decks verdicts and to ramp out you 6 drops as early as the 4th turn.

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Posted 31 July 2014 at 04:56 in reply to #489022 on Shandalar Doom

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Xenagos, the Reveler and dictate of the twin gods.

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Posted 30 July 2014 at 17:46 as a comment on Shandalar Doom

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Add 2 more.

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Posted 01 December 2013 at 01:11 in reply to #410508 on Selesnya's Armor of the Gods

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Commune with the Gods

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Posted 20 October 2013 at 16:48 in reply to #405445 on Biovisionary? You lose

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Ethereal Armor and the Fabled Hero would work well with these cards.

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Posted 06 October 2013 at 04:24 as a comment on Gift of Resurgence

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A combination of (some/all of these), Gyre Sage, Kalonian Hyrda, Give/Take and Burst of Strength will allow you to ramp to 10.
The green that sacks for red mana would help as well.

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Posted 20 September 2013 at 15:36 as a comment on Colossus of Mana Ramp

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I really like the student of warfare, the others are solid as well.
I've already considered putting in the Mirran Crusader.
I like the Kinsbaile, but I don't like that it costs 4, I'd only play 2 if I used him.
Thanks.

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Posted 16 September 2013 at 01:42 in reply to #397150 on Knights

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You should include some more creature kill to help get your small early guys through. I'd also consider the Legion Loyalist for the first strike and trample to help keep your guys alive.

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Posted 13 September 2013 at 14:27 as a comment on The Lord (of Riots) Commeth

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You're welcome.

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Posted 13 September 2013 at 12:17 in reply to #396335 on JUND CONTROL

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Witchstalker could also help.

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Posted 12 September 2013 at 15:30 in reply to #396333 on Selesnya Token

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Sideboard Skylasher and... there's another one green weenie that's either pro-blue or has some sort of blue hate...
Mostly you need to try and race them, the biggest danger is going to be running out of cards and have them still be able to control your board, so siding in some protection and/or card draw is what works the best I find.

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Posted 12 September 2013 at 15:30 in reply to #396333 on Selesnya Token

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Ultimate Price is an underrated card.

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Posted 12 September 2013 at 12:23 in reply to #396335 on JUND CONTROL

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I'd go with the lifebane probably, lots of green being played now. You could always sideboard it out for duress in the meantime if they're not playing G/W. There aren't a lot of options now, those are the two I would have considered until Thoughtseize comes out. Sin Collector is great, but it's going to be harder to splash a third colour soon once the M14/Innistrad Duals cycle out.

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Posted 12 September 2013 at 12:22 in reply to #396335 on JUND CONTROL

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Keep in mind that Jared is legendary, I'd probably run 3 at most.
I'd try to find some cheap creatures with high power that would scavenge well with Varolz (Kalonian Tusker, Child of Night, Corpse Hauler, Pack Rat, Brushstrider, Dryad Militant).

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Posted 12 September 2013 at 01:13 as a comment on Golgari

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Solid idea, I don't know how well the Contaminated Grounds will work though. I think I'd swap them out for more hand destruction or creature destruction.

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Posted 12 September 2013 at 01:01 as a comment on JUND CONTROL

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I'd try to find more ways to gain life to help the Archangel of Thune's ability.
The mana curve looks solid.

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Posted 12 September 2013 at 00:58 as a comment on Selesnya Token

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It's a standard deck. Solid creature though.

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Posted 11 September 2013 at 00:09 in reply to #396100 on White Human Speed Deck - Rev.2

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Ajani, a bit of evasion will help a lot, as will the +1/+1 counters you can put on Mikaeus to keep him pumped up.

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Posted 10 September 2013 at 23:01 as a comment on White Human Speed Deck - Rev.2

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I'd consider swapping out the big dragon for something that you might still be able to play if Rakdos doesn't work. Since you're only playing 22 mana it might be difficult to consistently get your 4th land drop on the 4th turn.
If you want to keep a high cast one your choice is solid, I'd also consider the Knollspine Dragon to help maintain board control if they manage to board wipe or pick off your big guys.

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Posted 10 September 2013 at 03:02 as a comment on Blood for the Blood God

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