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Stasis orb and Smoke lock down the board, allowing your vigilant creatures to grind down the enemy.
Play your creatures as you get them. Get Smoke down as soon as you can. Smoke will slow you enemies creatures down immensely. Once you get a decent number of creatures out, play stasis orb to lock down the whole board, while you keep on trucking with your vigilant creatures. Hold PtE as long as you can because if stasis orb is already out, then the extra land doesn't help the other player at all! Court Hussar pulls double duty by letting you filter for something you're missing, as does Izzet Charm (and with stasis orb out, they're very likely to not have the mana if you use it as a counterspell).Knighthood and Dolmen Gate are for if you're still having issues with enemy creatures; Dolmen Gate lets you attack with impunity, and Knighthood lets your creatures gang-block and kill with first strike damage.Note that this deck is mostly for fun, and I more or less built it around Lightning Angel, because she's awesome.
This deck has been viewed 1,681 times.
Oops, somehow liked my own deck twice. Ain't that lame. Only liked it because it wasn't showing up in my deck folder.
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