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Crush your foes under the weight of lands!
Turn your lands into creatures and protect them with enchantments, then start rolling over the other players. The large number of lands serve as both a huge mana-base and a huge creature-base, making sure you get few to no dead draws. Natural Emergence is the center of the deck, the other methods of turning lands to creatures are just to tide you over until you draw one, and to keep you going if someone kills it. The other enchantments protect your lands, make them bigger, or protect your other permanents. Storm Cauldron makes it harder for other players to play things, while you can player two lands (and thus two creatures) each turn. Harrow lets you ramp lands (and thus creatures) early in the game, and lets you mana-fix if you need it as well.
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