Magic the Gathering

Dark Depths extended (generate a 20/20 turn 2) (60 cards) by Puffermad

Finished Deck

(not enough votes)


Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=32767

basically you generate an INDESTRUCDIBLE legendary 20/20 black Avatar creature token with flying by sacrificing vampire hexmage.

Sideboard (0 cards)

No cards in sideboard.


Type Breakdown

Artifacts:11 (18.33%)
Creatures:11 (18.33%)
Enchantments:0 (0.00%)
Land:24 (40.00%)
Planeswalker:0 (0.00%)
Spell:14 (23.33%)
Other:0 (0.00%)

Mana Symbol Occurrence

White:0 (0.00%)
Blue:17 (40.48%)
Black:25 (59.52%)
Red:0 (0.00%)
Green:0 (0.00%)

Mana Curve

1 Mana:7 (28.00%)
2 Mana:12 (48.00%)
3 Mana:3 (12.00%)
4 Mana:0 (0.00%)
5 Mana:0 (0.00%)
6 Mana:0 (0.00%)
7+ Mana:3 (12.00%)

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Deck Comments (78 comments)

dude!!! i was thinking about making a deck based around dark depths yesterday!!!! you beat me to it i guess. +1. I have a different idea for it though. ill prob still make it eventually. ill get you the link when i do it.

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04 Nov 2009 by hipponox

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thanks for commenting :-). Dark depths is incredibly fun to play with as well!!

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04 Nov 2009 by Puffermad

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Dark Depths is a nice card.

Check out my decks if you have time!

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04 Nov 2009 by Jamesgrim17

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+1 oh my gosh thats awesome

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04 Nov 2009 by hobojy

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Tight!

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04 Nov 2009 by RoughneckBarbarian

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Looks good! Check out and rate my reanimate deck,
+1 for this :D

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04 Nov 2009 by skisnow.wild

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dude this looks like scott-vargas's deck

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05 Nov 2009 by Dick

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im pretty sure this is luis scott-vargas's deck...yeah look...http://www.youtube.com/watch?v=MPmDUYqS0m8

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05 Nov 2009 by chambermaggit

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I've been waiting to see someone put up a Dark Depths deck on the site since Zendikar came out and Hexmages took the board. +1 buddy. Well done.

Standard Fog Machine, if you have time.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=32408

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05 Nov 2009 by Farrom23

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i don't get how you can get it on turn 2.... great idea though.

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05 Nov 2009 by jackfrost2324

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play the urborg land turn 1, play depths second, tap both to play the hexmage, sac the hexmage and there is the 20/20.

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05 Nov 2009 by hipponox

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dude i've never heard of scott Vargas before :-) and theres loads of variants of these decks going around

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06 Nov 2009 by Puffermad

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thanks guys for commenting :-)

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06 Nov 2009 by Puffermad

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My deck uses this combo in a slightly different way (Along with some others), it makes the deck more versatile, how come you aren't using Gifts Ungiven?

+1

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07 Nov 2009 by NickFlamel

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Yeah Gifts Ungiven is pretty hot sauce for this deck.

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07 Nov 2009 by rileyandholly88

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Yeah, he did play this deck. Who gives a shit, being able to see a good deck and play it right is what counts. +1

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07 Nov 2009 by rileyandholly88

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I've tried this deck out a few times now and it's so much fun ! Just look at the opponents face when you generate a 20/20 indectrucdible creature so early on!!

I suggest that people try it out!

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09 Nov 2009 by Puffermad

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I guess I'm just an ass. I just like seeing original decks, not an exact copy of LSV's pro tour deck.

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09 Nov 2009 by chambermaggit

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all im saying is give the guy some credit. yes there are several versions of this deck. this just happens to be down to the number of every card and everything the same as lsv's deck...

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09 Nov 2009 by chambermaggit

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very nice and ingenious +1

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09 Nov 2009 by wildwest11

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Yeah fair enough that someone else has the exact same deck, but honestly i have never heard of this guy ever !!! I guess that there are numerous copies of this deck floating around.

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10 Nov 2009 by Puffermad

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chambermaggit, I agree with you there man...it seems a little suspicious that the deck is card for card, the EXACT same... however, Kudos on putting it on the site. Plagiarized or not, its still a kick ass deck... +1 for me.

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10 Nov 2009 by Flipknight28

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very nice i have a kind of similar deck it can get a possible turn 3 win
i would like to see how these two would do against each other but here is the link and tell me what ya think
http://www.mtgvault.com/ViewDeck.aspx?DeckID=32975
and anyone else who see this tell me what ya think as well thanks =]]

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10 Nov 2009 by applebutter9990

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sorry puffer but exactly the same as the one used in pro tour? at least admit you didnt come up with it or give him some credit

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11 Nov 2009 by dreki

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yep this is the one used in the pro tour. But, i actually didn't originally source it from magicthegathering.com i found it on a forum. However, it's not just about me netdecking, it's about showing everyone on this site an awesome deck, and the fact is that knowing how to play it correctly is more important. To be honest when folks go down to the nationals they should be well acclimatised to net decks and what to expect from their opponenets.

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12 Nov 2009 by Puffermad

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puffermad is 100% right

you can't go to tournaments without knowing the meta

and i use mtgvault as a sort of archive for decks i like /want to play
so sometimes i just upload a deck form a tournament here
like my merfolk deck
but offcourse i write in th edescription that it isn't i who made it

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14 Nov 2009 by AEthercraft

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Yes, he is right. Get over it.

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15 Nov 2009 by rileyandholly88

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One thing: Be careful with Chalice and picking the mana cost you want to shut down, as nowadays in Extended, a Boomerang, a Path, a Deny Reality or a Man'-o-War can "return" Marit Lage to your hand, thus making it disappear altogether (not to mention an Act of Treason or Slave of Bolas can take it and beat you to death with it). Otherwise, good job.

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18 Nov 2009 by mister_musiq

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a friend of mine plays with a similar deck to this. tho much less effective lol. comment my decks! =]
+1

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20 Nov 2009 by austinw79

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WOW! amazing, can you take a quick look at my decks, just for a couple tips, thanks +1

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22 Nov 2009 by Jund4Lyfe

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Truly epic. +1

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28 Nov 2009 by Apollo_Dragon

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already kinda thought about that but dark depths is an awesome card. the picture is epic too.

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28 Nov 2009 by Coalstoker

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personal suggestion, hall of mirrors.

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28 Nov 2009 by Coalstoker

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thanks guys for supporting this deck but everyone who is rating down is really starting to piss me off

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30 Nov 2009 by Puffermad

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thanks guys for supporting this deck but everyone who is rating down is really starting to piss me off

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30 Nov 2009 by Puffermad

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lol all best and competetive decks get rated down on this site

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01 Dec 2009 by AEthercraft

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good deck if you would like you can check out my decks and dont worry they will probably make your day, +1 also

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01 Dec 2009 by phillycheese

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The jealousy of some people on this site is ridiculous. I can't wait for the site to be updated

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04 Dec 2009 by Puffermad

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i wanted to make a darp depths deck back in the day with aether snap

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05 Dec 2009 by nba1523

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This is just one question, and I am only asking because I am just not quite sure. A basic swamp says tap to add 1 black mana to your mana pool. I think everyone knows that. Here is my question. Urborg says every land is a swamp in addition to its other land types. So that doesn't automatically make all your lands be able to tap for swamps, or does it? I thought it just made them swamps as in like nightmare which says its power and toughness is equal to the number of swamps you have in play. Well if you play black and green and make all your forests swamps in addition to their type, that is great for Nightmare, but you still can't tap that forest for black mana? Anyway my pt is if I am right, then you can't get the 20/20 avatar until third turn.

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05 Dec 2009 by Shadow_Thief

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My other example is the old school dual lands. Lets pick Tundra for this example. It has the ability to tap for either blue or white mana, and also the card states that it counts as an island and a plains. If I play Urborg, Tomb of Yawgmoth it does not add the ability to tap the tundra for black mana, it only allows the tundra to count as three different types of land at the same time. So in example with Dark Depths, Dark Depths doesn't have the ability to tap for mana. So all Urborg, Tomb of Yawgmoth does is allow Dark Depths to be a Legandary Snow Land - Swamp. Just because it has the type on it now it does not have the ability to tap for black mana. So third turn is the fastest you get that 20/20 out there.

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05 Dec 2009 by Shadow_Thief

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Also it does not make urborg have the ability to tap for mana, so i would just recomend using the depths and then use a swamp then cast a dark ritual use that mana to cast hexmage, so second turn you get out the big guy. or you could do it first turn with a lotus petal. Anyway sorry for the long explanations and this is a good deck.

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05 Dec 2009 by Shadow_Thief

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@Shadow_Thief: All basic lands, and by extension their land types, have the implied ability of T: add whatever color to your mana pool. Putting Urborg out makes All lands have the land type swamp and does not give them the supertype basic.

Rule 305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words "basic land type," it's referring to one of these subtypes. A basic land type implies an intrinsic ability to produce colored mana. (See rule 605, "Mana Abilities.") An object with a basic land type is treated as if its text box included "{T}: Add [mana symbol] to your mana pool," even if the text box doesn't actually contain text or the object has no text box. Plains produce white mana; Islands, blue; Swamps, black; Mountains, red; and Forests, green.

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07 Dec 2009 by NightLoki

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Yeah I was just about to come on here and correct myself NightLoki. I asked my friend who is basically a judge and he told me the same thing. Basically if you make a land a swamp, you can then tap it for black mana. So I just wanted to apologize for wasting ppl's time, and for posting such huge comments. Hate to do this, but anyone who has time please click on my name and check out my deck that I am working on. I could use some suggestions. I would just say type in deck search Sin and Grace but for some reason you can't search for it. But anyway any comments are appreciated and again sorry for wasting ppl's time with the land-type dilema. :)

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08 Dec 2009 by Shadow_Thief

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"Well, didn't expect to see that comming, but it'll take 10 turns to get out." - Player 1
"Well I also play this..." - Player 2
As player 1 reads Hexmage, "S***"

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08 Dec 2009 by Mordenkainden

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hella sick +1

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08 Dec 2009 by tomathan88

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.................................Perfect.

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13 Dec 2009 by GrahamChampion

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thats nice, i like to see pimped out big guys 1st turn... i have a first turn dreadnought deck (seen plenty) but still fun!

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15 Dec 2009 by JonBomb

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second turn lol

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15 Dec 2009 by JonBomb

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Path... to... Exile? Swords... to... Plowshares?

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20 Dec 2009 by Cakins

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pretty cool but whats your backup? its really easy to get rid of marit lage. i would throw in some grim discoveries at least so you can bring the hexmage and the depths back to your hand in case they get rid of it. what if they extirpate your dark depths? but i LOVE the urborg trick im using that in my deck check it out if u get a chance lemme know what you think http://www.mtgvault.com/ViewDeck.aspx?DeckID=37473
its not done yet im still looking for a second game changing combo in case marit lage fails.

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21 Dec 2009 by nba1523

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Can you tell me why chrome mox is in there is there some special trick to it or what? Same with Engineered Explosives, what am I supposed to do with these very expensive cards?

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21 Dec 2009 by asdf

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21 Dec 2009 by asdf

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also ghost quarter?

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21 Dec 2009 by asdf

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WIN

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06 Jan 2010 by branthrasher

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+1

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06 Jan 2010 by branthrasher

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I like the depths. Think its a great card. Nice deck. Please rate my depths deck. I have no comments yet and would love to hear what people think. It's a totally defferent build, but it has an infinate life gain combo worked in as a backup. Open for ideas/criticism.

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13 Jan 2010 by Tdep7293

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Heres the link. http://www.mtgvault.com/ViewDeck.aspx?DeckID=40068

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13 Jan 2010 by Tdep7293

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Question, if you have urborg out, and you use ghost quarter on a land that isn't urborg, can you bring out dark depths (counts as a swamp?)

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14 Jan 2010 by mrpeach32

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Question, if you have urborg out, and you use ghost quarter on a land that isn't urborg, can you bring out dark depths (counts as a swamp?)

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14 Jan 2010 by mrpeach32

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mr peach. No you couldn't because ghost quarter lets the destroyed lands controller look for a basic land. So even though it would count as a swamp. It still doesn't count as a basic land. Just like bayou for instance, counts as a swamp and a forest but it still isn't considered a basic land.

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15 Jan 2010 by Tdep7293

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this is a good deck i would put countersquall in though instead of muddle the mixture

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23 Jan 2010 by braineater

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Muddle the Mixture is for the Transmute braineater.

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24 Jan 2010 by Cakins

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Terrific combo! Keep up the good work!

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24 Jan 2010 by JenscH

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Path to exile?

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04 Feb 2010 by elements705

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Before you make comments look at the deck, this deck has numerous way to deal with path to exile.

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04 Feb 2010 by Puffermad

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05 Feb 2010 by Darth_Mascurse

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Sweet Deck man, I won in 4 turns and only took 9 damage for the delay.

I think that Chrome Mox is probably the most important card other than the stated cards. Allows you to play two lands in the first turn if you get the chance. With that I literally only had to wait until I got a dark depths (I got hexmage in the first hand) and I won the game.

Well made deck. +1

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05 Feb 2010 by Darth_Mascurse

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yeah the chrome mox allows you to play your chalice for (2) so it comes into play with 1 charge counter on it on turn one (thus pre-empting path to exile, swords to plowshares, mark of eviction, ect)

Thoughtsieze can also pre-empt p2e,s2p, mark of eviction, ect. or anything else thats not a land that can hurt the combo.
And since p2e's, s2p, and condemend are instants, he can muddle them if he wants.
Vendilion Clique not only removes options from your opponents hand, but can remove junk and and options to yours. Can also be played on turn one if you got enough mox's in your opening hand.

But then so can Beseech the Queen, and since most of the deck is converted mana cost (1) or (X) which is zero till time of casting, you get quite the selection of "what do i need, right NOW!" in this deck.

That also helps soften the damadge done by dark informant (if it's (x) in its mana cost, you take (0) damadge!

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05 Feb 2010 by ajaxsawdy2

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Yep thats how it should play guys, see plenty of ways to evade sword to plowshares, path to exiles etc.... Why do you think that this is a winning deck in the extended format lol

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06 Feb 2010 by Puffermad

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Good deck. Looks like it's very fun to play.

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06 Feb 2010 by PainBringer

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My $0.02:

I like 4x Counterbalance and Sensei's Divining Top. And 4x Polluted Delta. And 3+ more fetches. 4xWatery Grave (or Underground Sea, lol). And less non-basics besides Dark Depths, Ghost Quarter, and maybe the Filterlands.

And maybe a few more counterspells. Like FoW, Daze, Mana Drain.
I'd also put in 4x Brainstorm.
I'd cut Repeal and Beseech the Queen. Put Repeal in the sideboard for the mirror maybe.

The secret with any combo deck, is protecting the combo, and preventing your opponent from combo-ing/casting/winning.

Good Luck! I'd be interested to see if this list evolves and what you'd choose for your sideboard :)
---------
Or you can play my ~ $900 Standard Deck:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=44657
If only I had $900, lol.
:P

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16 Feb 2010 by loki3

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EPIC!!!!!!!!!!!! u def get a +1 for this, i got 2 go see where i can buy these cards :)

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17 Feb 2010 by ultrasloth7

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This deck is so funny. I should borrow the idea. Would you mind, yet I will credit you. (Just kidding, I won't use this deck). Score= 10

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18 Feb 2010 by Macandcheese

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when hexmage first came out ... i thought about it ... and wasnt sure what else to put with it... hexmage is rediculous.. if i may add ... it kills planeswalkers... makes the everflowing chalice useless and shits on the fungus or anything based on counters...
aside from making a 20/20 avatar on turn 2...
great idea... i cant call it original but the deck looks solid...
nice build...

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19 Feb 2010 by blood-dragun

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In playing this I saw no use for Engineered Explosives. I replaced them with Whispersilk Cloak. they protect Marit Lage and allows you to bypass their defenses.

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19 Feb 2010 by asdf

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i'm glad to hear people like this, and are trying it out :-)

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20 Feb 2010 by Puffermad

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Without a second combo, this deck just fails to path, DoJ, and swords and doom blade... Sorry "P

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23 Mar 2010 by Cakins

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