Magic the Gathering

Turn 0 Win (60 cards) by unknownhunter763

Finished Deck

7.42/10 (<10 votes)


Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=21087

gemstone cavern, elvish spirit guide, flash, protein hulk, carrion feeder, ornithopter, phyrexian walker, shield sphere, desciple of the vault :D i win
please rate and comment guys

**********WILL ONLY WORK IF OPPONENT GOES FIRST********

or if u cant pull off that win, u can play a bunch of zero costing creatures and overrun them with the cradle for mana

Sideboard (0 cards)

No cards in sideboard.


Type Breakdown

Artifacts:12 (20.00%)
Creatures:18 (30.00%)
Enchantments:0 (0.00%)
Land:20 (33.33%)
Planeswalker:0 (0.00%)
Spell:10 (16.67%)
Other:0 (0.00%)

Mana Symbol Occurrence

White:0 (0.00%)
Blue:4 (15.38%)
Black:6 (23.08%)
Red:4 (15.38%)
Green:12 (46.15%)

Mana Curve

1 Mana:6 (27.27%)
2 Mana:4 (18.18%)
3 Mana:8 (36.36%)
4 Mana:0 (0.00%)
5 Mana:0 (0.00%)
6 Mana:0 (0.00%)
7+ Mana:4 (18.18%)

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Deck Comments (103 comments)

LOLZ, totally illegal, but this is freakin' hilarious. Nicely done, I must say.

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20 Jun 2009 by pinemarten127

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deffinatly illegal but it is very fun especially the look on your opponents face lol

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20 Jun 2009 by unknownhunter763

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I've seen this deck before and it is really hillarious.

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21 Jun 2009 by ANON

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Easier way to do this:

use the X cost artifacts that come into play with X +1/+1 counters on it, that way they come into play as 0/0 creatures and die, since they come into play at the same time as the disciples and THEN die the disciples activate, it basically takes out the feeders and makes room for pact cards that can help the win.
Example: Summoner's Pact to help get the Hulk, pact of negation to put a stop to Force of Will and Foil, etc.

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22 Jun 2009 by smc1215

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Also add Elvish Spirit guide in place of overrun.

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22 Jun 2009 by smc1215

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i don't understand the deck sorry

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22 Jun 2009 by devour

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ok, so before the game begins Caverns comes into play with a luck counter, at the beginning of your opponent's upkeep, you discard a spirit guide to add 1 mana to your pool and play flash to get the hulk into play, when it comes into play, since you didn't pay the mana cost of the hulk, it dies and allows you to search for all the 0 costs artifacts, 4 disciples and a feeder, then you sac the artifacts to the feeder and win on the upkeep of your opponent's turn.

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22 Jun 2009 by smc1215

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Not really sure how this gets you a turn 0 win because your creature can't attack until your second turn.

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29 Mar 2010 by kleaners

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oh i get it awsome deck

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23 Jun 2009 by devour

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Wow that mean,but very cool.Good deck

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25 Jun 2009 by Justin

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the terrible thing about this deck is that even if you are playing a 3 way game, or 2 headed giant with 40 life, you can still kill them because with the 4 disciples, each creature does 4 damage. thats 4x12=48. Thats also assuming you didn't get any of the 0 drop creatures in your opening hand, which even if you get 3 of them, is still 36 damage. Whats really funny is that this deck would be legal in vintage if you dropped 3 of the flashes, although that would pretty much ruin the deck.

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25 Jun 2009 by l3dzppln

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dude props 2 u that is a fucking great combo....i still like how my bant deck works....got 1st in a fnm w/ it...cgeck it out?

just clicks my name

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29 Jun 2009 by Lite

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Wonder what the chance is of this cobmo actually working..... lets see! (begins calculating)
Chance that opponent goes first: 1/2
Chance to get Caverns in opening hand: 4/60
Chance to get Simian in opening hand: 4/56
Chance to get Hulk in opening hand: 4/52
Chance to get Flash in opening hand: 4/48

Percent chance to get opening hand that wins game: about 0.00136%

Still funny though lol.

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30 Jun 2009 by setharoth

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lol wow you suck at math man probability isn't your strong point huh all those would be 4/60 if you only had one card in your hand the percentage is not that low at all

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03 May 2010 by bloodydishtowel

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Actually most opponents choose to go first and you would choose to draw first so the first 1/2 will be more like a 9/10 or maybe even 1. It's still low but that is why you use cards like summoner's pact in a deck like this, as well as an elvish spirit guide. Get the odds up a bit. Also if you don't get the caverns you can play an island on your turn and still win. The odds aren't THAT bad, still not great, but this deck does have an average win on turn 1.72 from the last calculation I saw online.

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01 Jul 2009 by smc1215

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iwould put pact of negation in the deck and remove overrun phyrraxian walker makes batter work then shield sphere gooooood deck

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05 Jul 2009 by jungrehab

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coolest deck ever...lol...
check out my new deck and comment please? http://www.mtgvault.com/ViewDeck.aspx?DeckID=22321

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11 Jul 2009 by chambermaggit

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kool go check me out i have 5 posted.

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14 Jul 2009 by Goody

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lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol


10/10

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16 Jul 2009 by scorch650

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remove 3 flashes and add 1 Mystical Tutor and 2 Personal Tutor
should also add 4 Evermind in place of 2 Carrion Feeder, 1 island and 1 forest.

Even if you reduce the chance of winning turn 0 you still have a high chance of winning turn 1 or 2 and this way it would be legal ^^

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17 Jul 2009 by HakVik

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ITT: Hak Vik misses the point of a turn 0 win deck.

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09 Mar 2010 by smrts

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Correction ignore evemind and peronal tutor, me lazy at reading the cards :P

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17 Jul 2009 by HakVik

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10/10 GOOD WORK

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17 Jul 2009 by GobGobKing

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congrats u can steal this deck from another person... watch the following video

http://www.youtube.com/watch?v=Qo5b44beZBo

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17 Jul 2009 by Eilineas

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not even they are the first person to make this deck, it's old, it's actually a banned deck for any type of play all cards in it are legacy legal but this deck is banned from any kind of offical play it's not stealing if everybody knows you didn't make it.

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09 Mar 2010 by smrts

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umm no i didnt steal this deck, this may come as a bit of a shock to u, but people can figure out the same combo just so u know

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17 Jul 2009 by unknownhunter763

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turn 0 win decks suck, its like saying "Okay you played a land, and maybe a one drop, now im going to take 5 minutes to do this combo that makes you lose. How was your, at the most, 1 minute turn? Enjoy doing it again? No? How about that guy? So how did you all like me destroying your deck that you spent X amount of dollars on in one turn?" turn 0-4 wins are a dick move.

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18 Jul 2009 by Talmidutak

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yes it is a cheap combo and it does suck to go against which is y i dont use it much unless im going against some of my friends that have very fast wins aswell

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18 Jul 2009 by unknownhunter763

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Nice Youtube watching skills, is that where you learned to lie too?

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19 Jul 2009 by Ledif

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If you use "X" cost 0/0 artifacts in place of your 0 costs and feeder the same thing happens since they all come into play at the same time then die activating the disciples, this way you free up about 4 cards in the deck for pact of negation and summoner's pact to help out.

For Ledif: This deck is all over the place, not just on youtube. Also flash hulk isn't THAT expensive of a deck to build so the likely hood that unknownhunter763 has the deck isn't that low. I mean, I built one too, and another one of my friends has one. It's not like they don't exist so be careful who you call a liar.

For Talmidutak: It's a dick move, yes, but it puts people in their place. If someone says "I have an unbeatable deck" and doesn't shut up about it for 3 days and you pull this out on them and they crap their pants at the beginning of their first upkeep when you win, it's worth it. That's exactly why I built my own personal version of this deck.

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22 Jul 2009 by smc1215

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I called him a liar for saying he created the deck ;) - i have no doubt that someone might own the cards.

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23 Jul 2009 by Ledif

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i didnt say i created it i said i didnt copy it from some dumb youtube video tho

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26 Jul 2009 by unknownhunter763

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its turn 1 win...genius
you can only do 12 dmg by sacrificing the artifacts during your opponents turn, then you have to swing with a 17/17 feeder on your turn...

...................

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28 Jul 2009 by Hark

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o nvm

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28 Jul 2009 by Hark

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yeah ur opponents turn u flash hulk than u bring all the artifacts the feeder and the disciples and its 48 damage

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29 Jul 2009 by unknownhunter763

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HAHAHA thats an awesome combo... +1 for that

check out my deck and comment/rate it plz

http://www.mtgvault.com/ViewDeck.aspx?DeckID=24366

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05 Aug 2009 by Stags

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Try adding simian spirit guides. You will have more possibilities of having 2 mana on ur opening hand. And by the way, when you build a deck for tournaments, your first priority is to win as soon as possible so first turn wins (there is no 0 turn win cuz there is no 0 turn) are not a dick move but a desirable move. A last thing to say: There are many decks (many more than you can imagine) that can win in the first turn legally (this deck is not legal) with very good possibilities for the combo to work (2-3 card combo, not 5-6) and don't cost much money to make.

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13 Aug 2009 by Scywalker

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yeah i will add them and it is b4 ur first turn so in a ways its ur turn 0 but ur opponents first turn it is desireable for me but a dick move to any1 else thanks for the tips and the comment scy

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15 Aug 2009 by unknownhunter763

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alright so i took out the cradles and the overrunns i added the pact of negation i added back the simian spirit guide and added 1 more summoners pact

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15 Aug 2009 by unknownhunter763

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This deck is pretty amazing. I'd like to see how it'd do against my 8 card deck, also an instant win, but without a backup plan. Here's the link if you want to see it: http://www.mtgvault.com/ViewDeck.aspx?DeckID=23487

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18 Aug 2009 by Exore_The_Mighty

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thanks its always nice to have a fan haha check out my other decks if ud like ill check every1s i can that posts on my decks

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19 Aug 2009 by unknownhunter763

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I might be off but what about summoning sickness?

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20 Aug 2009 by Thrizian

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in order to win i just sacrifice my creatures to the feeder and because artifacts are dying the disciple goes off and damages my opponent also there does not need to be any summoning sickness it has nothing to do with the win condition if u were talking about the alternative win in the discription i took it out, but yes u would play a bunch of creatures turn 1 but wait until turn 2 to attack with the overrun

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21 Aug 2009 by unknownhunter763

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i dont understand why this is illegal, but it is awesome all the same!

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23 Aug 2009 by gellatong

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the only reason its illegal is that i run 4 flash's ur only allowed 1 in a legal deck, but its for casual fun

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24 Aug 2009 by unknownhunter763

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check it out for one i know u8 didnt creat it but net decking is the same if u take it as ur own and and truthfully thats bull shit if u cant thank of a deck by ur self or even modfiy it for ur own likens ur no better than the dumb ass that think wrath is never going to get reprinted look it got a new name day of judgement lol

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24 Aug 2009 by realmwizard

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what the fuck is ur problem im no dumbass u prick where the fuck did the wrath of got thing come from i never once said it wouldnt ever b printed again and ur the dumbass it isnt a wrath copy sure it destroys all creatures for 2ww but they can be regenerated so think b4 u talk i think of plenty of my own decks. i think ur just jealous cause i have 3 top rated decks on this site and u have none even tho u tried ur hardest maybe 1 day itl come tru

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25 Aug 2009 by unknownhunter763

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what the fuck is ur problem im no dumbass u prick where the fuck did the wrath of got thing come from i never once said it wouldnt ever b printed again and ur the dumbass it isnt a wrath copy sure it destroys all creatures for 2ww but they can be regenerated so think b4 u talk i think of plenty of my own decks. i think ur just jealous cause i have 3 top rated decks on this site and u have none even tho u tried ur hardest maybe 1 day itl come tru

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25 Aug 2009 by unknownhunter763

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i know u said u got sorry but checlk it out i dont need a top rated deck to win tournys i can put on the sites but u know that dont win points or even money i have got over 500 wins in the mtg world sence alpha and i got more fnm and dci cards than most people im not a ass nor did i call u one all i said is i dont like net deckers sorry that i offend you, by the way ur right but it still a really good wrath for the new block (i was refering tio net decker about wrath they said there never be another wrath but its there just weaker)

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25 Aug 2009 by realmwizard

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yeah im sorry ik ur a good deck builder too im sure u could kick my ass alot at it, i missunderstood no ur not an ass so i apologize

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25 Aug 2009 by unknownhunter763

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Haha... very nice! I can only imagine the opponent's face... lol

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25 Aug 2009 by Zefferelli

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That's a neat trick! Good one, man. As an aside, though, I can't help but notice that everyone on this site is really dickish to each other.

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27 Aug 2009 by DevilDinosaur

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that is very tru lol and thanks everybody for making it top rated and for all the comments

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04 Sep 2009 by unknownhunter763

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truly amazing deck. im working on a deck like this but im going a different route. plz check out my hatred deck!!

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05 Sep 2009 by judoka

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it needs platnuim angel

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07 Sep 2009 by jaredricha

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it needs platnuim angel

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07 Sep 2009 by jaredricha

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This is a classic flash built; fast and cheap: No wonder why its illegal.

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08 Sep 2009 by Kraven137

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sweet...

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20 Sep 2009 by MxY

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hahaha I love this deck!!! I come back and look at it every so often because it looks so hilarious XP

Check out my decks rate and comment!!

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21 Sep 2009 by Farrom23

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Not legal in any format, you have a outdated Kill condition for the Flash Protean Hulk Combo. Better combo: Kiki-Jikki Mirror Breaker, Carrion Feeder, Karmic Guide. This is a smaller win condition. I played this deck while it was legal for months at DCI events and took first place most of the time. This complete deck list is completely different from this, lots more control aswell as fetchlands and dual lands. The Key cards Restricted that ruined the deck in one restricting were: Flash, Merchant Scroll (Key Card), Brainstorm, and Ponder.

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28 Sep 2009 by rileyandholly88

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http://mtgvault.com/ViewDeck.aspx?DeckID=28745 check this pls :)

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30 Sep 2009 by owned2346

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I made a variation on this deck using red/green 4 souls fire and 4 mage slayers. The mage slayers make a flameblast dragon effect when equiped to the quill spikes. The Souls fire is self evident.

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03 Oct 2009 by Firecrow

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Doh. Ignore my previous comment... I commented on the wrong deck.

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03 Oct 2009 by Firecrow

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this i a very old deck,i have used this onlegacy before flash became banished...this list is not made by you,sorry.....

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03 Oct 2009 by cfod

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Who's to say that wherever you saw it from didn't get it from this guy?

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04 May 2010 by jaybee160

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lol

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04 Oct 2009 by Deus_El_Conflict

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Thats worth a huge lol! I can just imagine the look on the guys face when realizes that he was killed before he even got started with his first turn

On a completely unrelated matter im going for an mtg weekend at a friends house next week and i'd love if someone could take a look at the deck i was planning to play with there and tell me they're opinion of it
http://www.mtgvault.com/ViewDeck.aspx?DeckID=29591

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06 Oct 2009 by Kimsep

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I'm having a hard time figuring out how this works...

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08 Oct 2009 by wildercat

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ack nevermind, I finally found the comment that explains it. sorry!

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08 Oct 2009 by wildercat

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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHA used to go to tournaments and play against a guy with flash hulk. It was rather funny to hold two force of wills and see the look on his face when he found out his combo couldn't go off, oh and that he lost the game.

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13 Oct 2009 by DarksteelToad

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ok i can't understand ... when you sacrifise all artifacts total damage is 16 ... from where deal 4 damage to win ? .....

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14 Oct 2009 by owned2346

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no the total is 48 there are 12 zero costing creatures, you bring all into play plus 4 disciple of the vault and a carrion feeder, sac all 12 to the feeder thats 4 damage for each sacked creature...48

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14 Oct 2009 by unknownhunter763

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the chances of having 2 force of wills in hand r extremely low

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19 Oct 2009 by dknight27

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I need this deck. Like you said earlier about the kid who boasts that his deck is unbeatable..... Just wanna punch him in the face. +1 and if you get the chance to visit by my decks and check em out id greatly appreciate it.

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26 Oct 2009 by Armitage901

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I noticed you have 62 cards in deck, so, I was thinking, do you really need 4 carrion feeders? One or two of them would do the same job, if Im seeing how this works right, with you grabbing it with protean hulk. Also, you could replace your phyrexian walkers, and either your shield spheres or your ornithopter with shifting walls and phyrexian marauders for their X cost and 0/0 status so you dont even need carrion feeders. with that, you could add in some fetch spells to get what you need on second or third turn.

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26 Oct 2009 by Arlithian

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i like the idea of using the x costs, i need to find sum but i suppose i can virtually add them here, also thx for the slimming idea of using less zombies it helps

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27 Oct 2009 by unknownhunter763

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this is so cool i want one now check out my deck!!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=32544

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02 Nov 2009 by cha255

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Hahahaha! thats amazing, check out my reanimate deck, also has a fast win http://www.mtgvault.com/ViewDeck.aspx?DeckID=32482
+1 for your deck for sure!

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04 Nov 2009 by skisnow.wild

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I have the tournament quality version of this deck posted on my lists, Flash Hulk. If you wanna see the new kill condition that was played until the deck became banned you should check mine out instead.

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18 Nov 2009 by rileyandholly88

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DISCIPLE OF THE VAULT IS BANNED. therefore most combos offered would be illeagal. very good deck idea though +1

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22 Nov 2009 by heliosofcows

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great deck, lotta banned stuff in there, try throwing in a Phyrexian Collosus see what that does for you

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22 Nov 2009 by Jund4Lyfe

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Love it love it love it illegal or not

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26 Nov 2009 by StopherWayne

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Personally I enjoy the more reliable one with tutors that is actually Vintage legal... but just because there is a video on YouTube does NOT mean that the guy on YouTube is some kind of genius... There is no way that the YouTube dude thought of this deck first...

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29 Nov 2009 by Cakins

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Disciple of the Vault isn't banned or restricted....

At least not accordiing to the MTG websites banned/restricted list.

Only thing illegal about this deck is the flashes... take out 3 and put in 3 mystical tutor and you're golden as far as I'm aware........ If I'm right then I just may put this together

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02 Dec 2009 by StStu

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ok this might sound stupid or something but it crossed my mind. Why do the artifacts have to have 0 converted mana cost? doesnt the hulk say 6 or less? so why can't you use any artifact creatures in this deck?

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03 Dec 2009 by superman23

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nvm i think i see why now. If you draw them, then you can still play them out on turn 1 and win. gotcha

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04 Dec 2009 by superman23

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Here is how you make it legal in Vintage format. Mystical tutor is restricted in Vintage StSTu, as well as flash. Also for an easier win, don't use walkers, ornithopters, or any of those zero drops. Now here is how you do it. You play with 4x elvish spirit guides 4x simian spirit guides. If you get the caverns in your opening hand start with that, otherwise just mulligan until you get a land, a guide, and a flash. also have 4x summoners pacts. Retrieve the Hulk, flash him, now this is what you search for, 4x disciples, 4x Shifting walls, 4x Phyrexian Marauder. Pay zero for x casting cost for each creature. They become 0/0 when they enter play, they hit the graveyard and disciples kicks in for 32 pts of damage.

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08 Dec 2009 by Shadow_Thief

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Also I forgot to mention through in 4x Street Wraith to help with draw power, especially after a mystical tutor. Just going to tell ppl that if you have time please click on my user name and take a look at my casual deck, suggestions, comments and what not will be appreciated. Thank you.

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08 Dec 2009 by Shadow_Thief

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very trickyyyy +1 i would give u plus 10, but oh well

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08 Dec 2009 by tomathan88

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Pretty sweet... +1

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29 Dec 2009 by GrahamChampion

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thats kind of hard to figure out. i under stand it but it took me a wile.
if u would look my decks and tell me what u think because not many people have seen my decks

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10 Jan 2010 by mr.magic

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You do realize that if your opponent goes first it's considered a turn 1 win right?

Turn 0 is only if you can win WITHOUT your opponent going

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27 Jan 2010 by bendarrr

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bendarr is an idiot...
wouldnt serum powder increase the small chances of having the opening hand??

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01 Feb 2010 by tomathan88

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yea its first turn for your opponent, but you beat them before your first turn so turn 1 opponent turn 0 you not that hard to figure out

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06 Feb 2010 by deathtyrant5000

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yes tyrant is right, technically its during their upkeep so they really dont have time to do anything so yea in a way it is turn 0 for both of you

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08 Feb 2010 by unknownhunter763

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For everyone who is saying this deck is illegal, you should look at the Gatherer. I don't know when it happened, but Flash is now unrestricted in Vintage. My friend called into magic (he has them on speed dial) and they said the Gatherer is updated more frequently than the online Banned/Restricted lists. So this deck is completely legal from what I've seen.

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28 Feb 2010 by TheBlackKnite

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Correcting my own statement...it looks like they changed Flash back to Restricted in Vintage, so nevermind...

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02 Apr 2010 by TheBlackKnite

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I don't understand how you get all the 0 cost artifacts into play with the Hulk, I read that you can only put creatures into play with him?

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02 Mar 2010 by Demesthenos

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Nevermind, just now looked at the artifacts and realized they were artifact creatures lol. Nice deck.

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02 Mar 2010 by Demesthenos

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I'm building this because there are some people where i play magic that i don't like and if i consistantly beat them before they can take a turn maybe they won't play magic against me and might even leave.

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09 Mar 2010 by smrts

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its really sad because i just got the idea to do this yesterday. o well. my concept is really different. i want to make the 0 drops savage beasts through "all your creatures have" type enchantments and such. really nice deck.

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03 Jun 2010 by iandowdy

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the flash is illegal but the deck is still pretty cool

here are some other ways i have figured out and im sure others have figured out

so you flash it in and you grab 4 hedron crabs, 4 dryad arbors, and a sakura tribe elder
sacrifice the sakura tribe elder (steve) to grab a land so 5 lands come into play so 5x3 equals 15 then there are 4 hedron crabs so it activates 4 times so 4x15 equals 60 YOU MILL FOR EXACTLY SIXTY HOW AWSOME IS THAT but of course this is not turn zero

then there is another way so you flash it in and you fetch a madrush cyclops, 2 steppe lynx, and 4 dryad arbors so that your steppe lynxes are 8/8's and due to the madrush cyclops they all have haste and you attack for 23 damage (but this also is not turn zero)

please comment on my cool decks

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13 Jul 2010 by kumarmcdouble

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the percentage guy is pretty dumb

THERE ARE CARDS THAT FETCH SUCH AS summoner's pact

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13 Jul 2010 by kumarmcdouble

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